OD_Textures/Open Source/AmbientCG/Leather032_1K-JPG/Leather032_1K-JPG.mtlx
2024-12-01 14:57:33 -06:00

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XML

<?xml version="1.0"?>
<materialx version="1.38" fileprefix="./">
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<input name="specular" type="float" value="0" />
<input name="coat" type="float" value="1" />
<input name="coat_color" type="color3" value="1, 1, 1" />
<input name="base" type="float" value="1" />
<input nodename="Leather032_1K_JPG_Color" name="base_color" type="color3" />
<input nodename="normalmap" name="normal" type="vector3" />
<input nodename="normalmap" name="coat_normal" type="vector3" />
<input nodename="Leather032_1K_JPG_Roughness" name="specular_roughness" type="float" />
<input nodename="Leather032_1K_JPG_Roughness" name="coat_roughness" type="float" />
</standard_surface>
<surfacematerial ypos="0.000000" name="Leather032_1K_JPG" type="material" xpos="8.695652">
<input nodename="Leather032_1K_JPG_StandardSurface" name="surfaceshader" type="surfaceshader" />
<input nodename="displacement" name="displacementshader" type="displacementshader" />
</surfacematerial>
<tiledimage ypos="-3.103448" name="Leather032_1K_JPG_Color" type="color3" xpos="3.623188">
<input colorspace="srgb_texture" name="file" type="filename" value="Leather032_1K-JPG_Color.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<tiledimage ypos="5.163793" name="Leather032_1K_JPG_Displacement" type="float" xpos="3.623188">
<input name="file" type="filename" value="Leather032_1K-JPG_Displacement.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<displacement ypos="1.879310" name="displacement" type="displacementshader" xpos="6.159420">
<input nodename="Leather032_1K_JPG_Displacement" name="displacement" type="float" />
<input name="scale" type="float" value="1.0" />
</displacement>
<tiledimage ypos="0.879310" name="Leather032_1K_JPG_NormalGL" type="vector3" xpos="1.086957">
<input name="file" type="filename" value="Leather032_1K-JPG_NormalGL.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<normalmap ypos="3.586207" name="normalmap" type="vector3" xpos="3.623188">
<input nodename="Leather032_1K_JPG_NormalGL" name="in" type="vector3" />
<input name="scale" type="float" value="1.0" />
</normalmap>
<tiledimage ypos="-0.413793" name="Leather032_1K_JPG_Roughness" type="float" xpos="3.623188">
<input name="file" type="filename" value="Leather032_1K-JPG_Roughness.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
</materialx>