Bonsai_Tutorials/063000_20250226_1246 - External Styles/063000_20250226_1246 - External Styles.srt

160 lines
4.2 KiB
Text

1
00:00:00,000 --> 00:00:08,520
So I can show you now how to apply this external materials. So here I have three
2
00:00:08,520 --> 00:00:15,320
Blender sessions open. I have a new file that I just created. I have the
3
00:00:15,320 --> 00:00:20,600
old file that we worked on when we were just going through how to use Blender
4
00:00:20,600 --> 00:00:25,680
just by itself. And then I have the file, the IFC file, that we've been working on.
5
00:00:25,680 --> 00:00:30,360
So first I'm going to go back to this file and I'm going to select this object
6
00:00:30,360 --> 00:00:35,519
here which we have concrete and this metal texture applied to. And I'm going
7
00:00:35,519 --> 00:00:40,560
to go to this brand new Blender file and I'm just going to paste it in. I'm going to
8
00:00:40,560 --> 00:00:45,760
turn on the material preview. You see my...
9
00:00:46,000 --> 00:00:53,080
And we're going to go down here to this cube. I'm going to shift D, duplicate it, and I'm
10
00:00:53,080 --> 00:00:57,800
going to open this and go to the Blender materials and I'm going to switch that to
11
00:00:57,800 --> 00:01:07,360
concrete and I'm going to switch this to metal. And then I'm going to save this
12
00:01:07,360 --> 00:01:16,000
file and I made a new materials folder and then yes I'm just going to replace
13
00:01:16,000 --> 00:01:20,680
this I made it before so materials. So that's going to essentially be our
14
00:01:20,680 --> 00:01:28,160
materials library and I'm going to delete what we brought in. I only did
15
00:01:28,160 --> 00:01:31,560
that just to bring the materials in. So this is our material library it's got
16
00:01:31,560 --> 00:01:35,960
two materials and I'm going to save it.
17
00:01:36,040 --> 00:01:46,280
Control S. So go back to your IFC file and we are now...
18
00:01:46,800 --> 00:01:52,600
So right now this concrete has a shade definition to it. We're going to
19
00:01:52,600 --> 00:01:57,720
replace it with an external material definition instead. So if you hit on the
20
00:01:57,720 --> 00:02:03,880
external and then append from blend file and then navigate to that materials
21
00:02:03,880 --> 00:02:10,520
library we just made. Select it and over here you can assign what material you're
22
00:02:10,520 --> 00:02:16,960
pulling out of that library. So for this we're going to do a concrete say okay
23
00:02:16,960 --> 00:02:22,760
and then save external and then we're going to make a new style. We're going to
24
00:02:22,760 --> 00:02:32,920
call it metal flashing or just no sorry galvanized metal let's say and right out
25
00:02:32,920 --> 00:02:38,720
of the gate we're going to do externally defined surface style and say save.
26
00:02:38,720 --> 00:02:46,000
Select it go back to the external and now append so select here and then we
27
00:02:46,000 --> 00:02:52,720
want metal say okay and save and up here we're just going to create a new
28
00:02:52,720 --> 00:03:06,440
material call it sheet metal. Select the sheet metal and now we want to apply
29
00:03:06,560 --> 00:03:13,000
that material style to it galvanized metal. So okay so now we go to the object
30
00:03:13,000 --> 00:03:25,280
here we can and we'll turn on material preview there and we'll go to to do the
31
00:03:25,280 --> 00:03:28,280
sorry
32
00:03:28,280 --> 00:03:38,440
sheet metal and apply and then if it doesn't you don't see it right away okay
33
00:03:38,440 --> 00:03:47,880
there it went and then we're gonna apply just yeah concrete footing to that one
34
00:03:48,040 --> 00:03:53,680
and if it doesn't show right away you can go here turn that to external and
35
00:03:53,680 --> 00:04:02,040
then refresh and hopefully it'll come back. Oh there goes finally there you go
36
00:04:02,040 --> 00:04:09,680
so if you remember we use this blend file here to seed or start our material
37
00:04:09,680 --> 00:04:15,200
library but we also have to bring over our texture so which if you remember
38
00:04:15,200 --> 00:04:20,960
from last couple videos or these here so I'm just gonna copy the whole texture
39
00:04:20,959 --> 00:04:28,560
folder and go back to our model folder here and in materials I'm just gonna
40
00:04:28,560 --> 00:04:33,080
paste the texture folder then