Bonsai_Tutorials/057000_20250224_1457 - Spatial containers and psets/057000_20250224_1457 - Spatial containers and psets.srt

100 lines
2.6 KiB
Text

1
00:00:00,000 --> 00:00:11,240
Duplicate these. If you want to save an attribute across multiple selected
2
00:00:11,240 --> 00:00:23,160
objects, you can do that. Test description. You click on this icon here. Save. You can
3
00:00:23,160 --> 00:00:27,800
see it changes it on all three of those.
4
00:00:28,800 --> 00:00:35,720
You can change the spatial container that the object is in. We've got that
5
00:00:35,720 --> 00:00:41,980
pencil there. So we can assign it to building instead of my story. See the
6
00:00:41,980 --> 00:00:50,480
difference there. You can, clicking on this, or sorry, clicking on the triangle
7
00:00:50,639 --> 00:01:02,239
selects everything within my building. Do that for story. This will actually
8
00:01:02,239 --> 00:01:07,320
select its spatial container then when you that way you can change the
9
00:01:07,320 --> 00:01:15,759
attributes of it. And then if you remove the spatial container it disappears but
10
00:01:15,760 --> 00:01:20,920
it's still in the file. It's actually moved it to this unsorted collection
11
00:01:20,920 --> 00:01:25,680
that's turned off which you can turn it on again and then later if you want to
12
00:01:25,680 --> 00:01:39,200
reassign it. You can add P-sets to objects under here. These are the various
13
00:01:39,200 --> 00:01:45,360
P-sets associated with an IFC door. If you select the actuator here you can see
14
00:01:45,360 --> 00:01:54,880
the P-sets change. One thing, one P-set that is seems to be common to a lot of
15
00:01:54,880 --> 00:02:04,120
different IFC classes is a P-set that ends in common. You can see there and
16
00:02:04,120 --> 00:02:10,800
there's a piece of door common here. Those are the types of P-sets where you
17
00:02:10,800 --> 00:02:17,320
can set the status of an object. It could be existing and then you can
18
00:02:17,320 --> 00:02:28,640
demolish it. If we check the actuator here and we can do the same here. The
19
00:02:28,640 --> 00:02:36,480
problem however is when you it's hard to globally set the status of a lot of
20
00:02:36,480 --> 00:02:43,560
different classes at the same time. And so in that situation I like to use if
21
00:02:43,560 --> 00:02:51,239
I'm selecting you know more than one class I like to use this EP set status
22
00:02:51,239 --> 00:02:59,280
class which is specific to Blender. It's a custom P-set and here you can assign
23
00:02:59,280 --> 00:03:07,600
the status and copy it across multiple classes. So that's just a little quicker
24
00:03:07,600 --> 00:03:15,240
way to work with statuses than having to assign these specific common P-sets to
25
00:03:15,240 --> 00:03:17,720
everyone.