forked from OpeningDesign/Bonsai_Tutorials
100 lines
2.6 KiB
Text
100 lines
2.6 KiB
Text
1
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00:00:00,000 --> 00:00:11,240
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Duplicate these. If you want to save an attribute across multiple selected
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2
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00:00:11,240 --> 00:00:23,160
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objects, you can do that. Test description. You click on this icon here. Save. You can
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3
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00:00:23,160 --> 00:00:27,800
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see it changes it on all three of those.
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4
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00:00:28,800 --> 00:00:35,720
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You can change the spatial container that the object is in. We've got that
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5
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00:00:35,720 --> 00:00:41,980
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pencil there. So we can assign it to building instead of my story. See the
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6
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00:00:41,980 --> 00:00:50,480
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difference there. You can, clicking on this, or sorry, clicking on the triangle
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00:00:50,639 --> 00:01:02,239
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selects everything within my building. Do that for story. This will actually
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8
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00:01:02,239 --> 00:01:07,320
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select its spatial container then when you that way you can change the
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9
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00:01:07,320 --> 00:01:15,759
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attributes of it. And then if you remove the spatial container it disappears but
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10
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00:01:15,760 --> 00:01:20,920
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it's still in the file. It's actually moved it to this unsorted collection
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11
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00:01:20,920 --> 00:01:25,680
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that's turned off which you can turn it on again and then later if you want to
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12
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00:01:25,680 --> 00:01:39,200
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reassign it. You can add P-sets to objects under here. These are the various
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13
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00:01:39,200 --> 00:01:45,360
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P-sets associated with an IFC door. If you select the actuator here you can see
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00:01:45,360 --> 00:01:54,880
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the P-sets change. One thing, one P-set that is seems to be common to a lot of
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00:01:54,880 --> 00:02:04,120
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different IFC classes is a P-set that ends in common. You can see there and
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00:02:04,120 --> 00:02:10,800
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there's a piece of door common here. Those are the types of P-sets where you
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00:02:10,800 --> 00:02:17,320
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can set the status of an object. It could be existing and then you can
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00:02:17,320 --> 00:02:28,640
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demolish it. If we check the actuator here and we can do the same here. The
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00:02:28,640 --> 00:02:36,480
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problem however is when you it's hard to globally set the status of a lot of
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00:02:36,480 --> 00:02:43,560
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different classes at the same time. And so in that situation I like to use if
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00:02:43,560 --> 00:02:51,239
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I'm selecting you know more than one class I like to use this EP set status
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00:02:51,239 --> 00:02:59,280
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class which is specific to Blender. It's a custom P-set and here you can assign
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00:02:59,280 --> 00:03:07,600
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the status and copy it across multiple classes. So that's just a little quicker
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24
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00:03:07,600 --> 00:03:15,240
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way to work with statuses than having to assign these specific common P-sets to
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25
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everyone.
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