forked from OpeningDesign/Bonsai_Tutorials
60 lines
1.6 KiB
Text
60 lines
1.6 KiB
Text
1
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00:00:00,000 --> 00:00:04,520
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Another object that's worth knowing about in Blender and is used quite a bit
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2
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00:00:04,520 --> 00:00:13,240
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are called empties. You can find those under here. Empties are basically empty.
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3
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00:00:13,240 --> 00:00:20,200
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They don't have any geometry but they're a way to hold various data or
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00:00:20,200 --> 00:00:25,060
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information in the model. It's used in Blender in a number of ways you can
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00:00:25,060 --> 00:00:32,180
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use to drive certain objects to move together and in animations as well which
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00:00:32,180 --> 00:00:39,500
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I won't get into but they're very useful when we get into Bonsai to carry
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7
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00:00:39,500 --> 00:00:48,739
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information such as they assign it to an IFC building or IFC site or an IFC
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00:00:48,740 --> 00:00:55,340
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aggregate. You can assign various P sets or properties to it or
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00:00:55,340 --> 00:01:01,820
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quantity sets. I can just give you a little sneak peek into Blender or
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10
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00:01:01,820 --> 00:01:09,420
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Bonsai rather and you can see here the empties are used for you know IFC site
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11
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00:01:09,420 --> 00:01:15,460
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and IFC building. Over here you can see the various information or data
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00:01:15,460 --> 00:01:22,139
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attached to that such as the name or description of the story the various P
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00:01:22,139 --> 00:01:28,500
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sets that are connected to that and also the quantity sets the quantity take off
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00:01:28,500 --> 00:01:36,339
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as well and for like assemblies same thing you can just attach different data
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00:01:36,339 --> 00:01:43,580
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to them so they are quite handy once we get into Bonsai.
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