Bonsai_Tutorials/018000_20250219_1559 - Adding new geometry - Meshes and Curves/018000_20250219_1559 - Adding new geometry - Meshes and Curves.srt

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So to add new geometry to the scene you first locate your 3D cursor where you
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want to create the geometry. Go up to your to add. We'll start with the mesh.
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Create a circle. Zoom in there. First time you do it it'll have this little
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dialog box depending on the geometry where you can change the various
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parameters of it. Unfortunately though once you click off of it you're no
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longer able to bring up that dialog box again and it's just kind of dumb
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geometry. I won't go into the rest. These are pretty self-explanatory.
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So here curves or splines. There's basically there's three different
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splines. There's the bezier and then there's the NURB curve and then there's
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a poly curve which I'll show you. We'll start with bezier first. If you tab into
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it you can see the bezier curve has these handles that you can modify to
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change kind of how smooth or sharp the spline is. And just like a mesh
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line you can add new subdivisions. So it created another point there. You can
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right-click on it and change the handle type. Automatic is smooth. Vectors is a
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sharper corner. I won't go into these others. They're just basically how smooth
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or sharp the handle is. The NURB curves have different types of handles
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which I found a little harder to navigate but it might be helpful for you.
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Then the third type of spline is called the poly. You actually can't create it
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from here I don't think. You actually have to convert an existing spline. So
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we'll just duplicate that and hit edit mode and right-click on it and convert
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to poly. Poly is just basically hard angles straight segments essentially.