forked from OpeningDesign/Bonsai_Tutorials
84 lines
2.2 KiB
Text
84 lines
2.2 KiB
Text
1
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00:00:00,000 --> 00:00:05,920
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So to add new geometry to the scene you first locate your 3D cursor where you
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2
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00:00:05,920 --> 00:00:13,160
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want to create the geometry. Go up to your to add. We'll start with the mesh.
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3
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00:00:13,160 --> 00:00:20,680
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Create a circle. Zoom in there. First time you do it it'll have this little
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4
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00:00:20,680 --> 00:00:25,100
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dialog box depending on the geometry where you can change the various
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5
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00:00:25,100 --> 00:00:31,220
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parameters of it. Unfortunately though once you click off of it you're no
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6
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00:00:31,220 --> 00:00:35,260
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longer able to bring up that dialog box again and it's just kind of dumb
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7
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00:00:35,260 --> 00:00:45,020
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geometry. I won't go into the rest. These are pretty self-explanatory.
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8
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00:00:45,020 --> 00:00:50,780
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So here curves or splines. There's basically there's three different
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9
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00:00:50,980 --> 00:00:56,380
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splines. There's the bezier and then there's the NURB curve and then there's
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10
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00:00:56,380 --> 00:01:03,940
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a poly curve which I'll show you. We'll start with bezier first. If you tab into
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11
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00:01:03,940 --> 00:01:10,300
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it you can see the bezier curve has these handles that you can modify to
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12
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00:01:10,300 --> 00:01:20,580
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change kind of how smooth or sharp the spline is. And just like a mesh
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13
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00:01:20,580 --> 00:01:29,380
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line you can add new subdivisions. So it created another point there. You can
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14
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00:01:29,380 --> 00:01:37,780
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right-click on it and change the handle type. Automatic is smooth. Vectors is a
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15
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00:01:37,780 --> 00:01:44,740
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sharper corner. I won't go into these others. They're just basically how smooth
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00:01:44,740 --> 00:02:03,699
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or sharp the handle is. The NURB curves have different types of handles
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00:02:03,699 --> 00:02:13,019
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which I found a little harder to navigate but it might be helpful for you.
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00:02:14,740 --> 00:02:25,580
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Then the third type of spline is called the poly. You actually can't create it
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19
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00:02:25,580 --> 00:02:32,540
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from here I don't think. You actually have to convert an existing spline. So
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20
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00:02:32,540 --> 00:02:39,780
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we'll just duplicate that and hit edit mode and right-click on it and convert
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00:02:39,780 --> 00:02:49,420
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to poly. Poly is just basically hard angles straight segments essentially.
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