forked from OpeningDesign/Bonsai_Tutorials
180 lines
4.8 KiB
Text
180 lines
4.8 KiB
Text
1
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00:00:00,000 --> 00:00:05,340
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So off-camera I created two new styles this lumber style and then this drywall
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2
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00:00:05,340 --> 00:00:10,880
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style and I did that again by going to this standard library and I pulled these
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3
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00:00:10,880 --> 00:00:18,260
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two materials or copy those two materials over to our Blender material
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4
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00:00:18,260 --> 00:00:26,760
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library there and then I created these two new materials and then I attached
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5
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00:00:27,120 --> 00:00:36,120
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those styles to them. So let's create a new wall that has multiple layers in it.
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6
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00:00:36,120 --> 00:00:43,980
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So go to the wall tool and yeah we'll just start with wall 100 and we'll just
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7
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00:00:44,139 --> 00:00:58,140
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add it in space somewhere. So there's our wall and let's call it, rename it, just say
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8
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00:00:58,140 --> 00:01:13,620
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2x4. Just do interior interior 2x4. And right now it has default
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9
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00:01:13,940 --> 00:01:22,180
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layer of unknown here. I'll pull this out and we're gonna change material to that.
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10
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00:01:23,940 --> 00:01:38,660
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Do let's do here, board, okay and we're gonna change the layer thickness and now
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11
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00:01:38,700 --> 00:01:56,539
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we're gonna add a new layer and change the thickness of 3.5 inches. And we're
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12
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00:01:56,539 --> 00:01:59,979
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gonna take this half inch layer that we already created and we're gonna
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13
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00:01:59,979 --> 00:02:06,259
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duplicate it and now we're gonna move it down that layer down in the hierarchy or
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14
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00:02:06,260 --> 00:02:10,620
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the layering I should say. So you can see here a little helpful reminders
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15
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00:02:10,620 --> 00:02:15,420
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where it says exterior and interior just shows you where those layers are
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16
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00:02:15,420 --> 00:02:24,700
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relative to the outside or inside of the wall. So although we've added these three
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17
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00:02:24,700 --> 00:02:29,500
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layers and three materials associated with those layers we only in world we
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18
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00:02:29,500 --> 00:02:35,380
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only see the one material the drywall material. Unfortunately at this point
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19
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00:02:35,380 --> 00:02:41,019
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in time when a wall has multiple layers you don't see those layers in the 3d
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20
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00:02:41,019 --> 00:02:46,900
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viewport. However I think that's going to change pretty quickly. There's a
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21
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00:02:46,900 --> 00:02:51,700
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developer DNmolt that's working on that functionality as we speak so
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22
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00:02:51,700 --> 00:02:59,540
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hopefully you'll see that soon. But in the meantime so now that we have our new
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23
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00:02:59,540 --> 00:03:12,060
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wall we can go through some of the wall tools that you can use. So let's start
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24
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00:03:12,060 --> 00:03:18,940
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with this one here to the extend. If you put your 3d cursor anywhere in space and
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25
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00:03:18,940 --> 00:03:26,700
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click on extend it'll extend that wall to the 3d cursor. If you let's say it
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26
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00:03:26,700 --> 00:03:34,579
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will duplicate this and rotate it 90 or you can use this tool to rotate it's a
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27
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00:03:34,579 --> 00:03:41,700
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little helpful to rotate. So if you have a situation like this and you select
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00:03:41,700 --> 00:03:48,940
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that and that wall the second and hits extend it takes that wall and extends it.
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00:03:48,940 --> 00:03:53,899
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And now this has an intelligent connection to it so if you move that and
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30
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00:03:54,060 --> 00:03:59,420
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do shift G that it reestablishes that connection again so it's very useful.
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31
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00:03:59,420 --> 00:04:07,020
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Continuing down you select both these walls you could do the butt joint you
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32
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00:04:07,020 --> 00:04:15,460
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can see that or miter or if you don't like that you can unjoin them. Or if you
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33
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00:04:15,460 --> 00:04:24,900
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place a cursor on a wall and hit split it creates two walls and then as you
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34
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00:04:24,900 --> 00:04:35,580
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would imagine if you do merge I think it mends those walls into one. Here I'm going to move this out of the way.
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35
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00:04:35,580 --> 00:04:40,260
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You can see that little dot there that's the origin of the wall that shows you
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36
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00:04:40,260 --> 00:04:45,980
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kind of ultimately where the wall starts and you can do this to flip the
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37
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00:04:45,980 --> 00:04:50,820
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wall you can see the origin is over here.
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38
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00:04:52,700 --> 00:05:00,460
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I'm just gonna duplicate this one over and rotate a little bit with this and
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39
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00:05:00,460 --> 00:05:10,820
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rotate it a little bit. So these here allow you to align walls to another wall
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40
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00:05:10,820 --> 00:05:15,099
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or I think it works with another object as well so just to see how that works
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41
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00:05:15,099 --> 00:05:26,020
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click on the exterior and undo center undo interior undo and mirror.
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42
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00:05:26,020 --> 00:05:31,780
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It mirrors it around a second object so try that see what happens.
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43
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00:05:36,780 --> 00:05:41,419
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That works yeah there you go so it mirrors it around another object so you
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44
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00:05:41,419 --> 00:05:50,180
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can kind of play around with it to see how that works exactly.
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45
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00:05:50,180 --> 00:05:53,659
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I think that's about it we'll get into these later.
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