forked from OpeningDesign/Bonsai_Tutorials
112 lines
3 KiB
Text
112 lines
3 KiB
Text
1
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00:00:00,000 --> 00:00:08,100
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So in bonsai there's two concepts called materials and styles. So materials define
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2
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00:00:08,100 --> 00:00:16,400
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the physical composition of an element such as concrete, wood, or steel. Styles on
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3
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00:00:16,400 --> 00:00:21,720
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the other hand control the visual appearance of the elements so including
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4
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00:00:21,720 --> 00:00:29,800
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colors, textures, rendering properties. So while materials affect structural and
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5
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00:00:30,000 --> 00:00:36,600
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analytical properties styles are primarily used to influence how objects
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00:00:36,600 --> 00:00:47,560
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are displayed in the models and the drawings. So to create a style you would
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7
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00:00:47,560 --> 00:01:02,680
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click on here and say add and we're gonna just do say concrete. And there's a
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8
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00:01:02,680 --> 00:01:10,120
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number of ways you can create this style. We're just gonna do this first one here.
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9
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00:01:11,120 --> 00:01:20,240
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Unfortunately these these four here don't necessarily work 100% right now and we'll
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10
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00:01:20,240 --> 00:01:24,640
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go into external defined surface styles later but we'll start with IFC surface
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00:01:24,640 --> 00:01:33,640
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style shading and it basically just changes the color of the object and say
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00:01:33,680 --> 00:01:43,280
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save new style and then you can apply a style directly to geometry but the best
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13
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00:01:43,280 --> 00:01:50,840
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way to do it is to tie the style to the material and then apply the material to
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14
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00:01:50,840 --> 00:01:56,600
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the object. So to apply the style to the material we first have to create a
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15
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00:01:56,759 --> 00:02:06,600
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material we're gonna call it concrete slap. You can keep these you can fill
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00:02:06,600 --> 00:02:13,040
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these in or not it's up to you. So here we have the concrete material now we
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00:02:13,040 --> 00:02:23,120
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have to link that style that we just made so click on that and here we can
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00:02:23,120 --> 00:02:30,480
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assign concrete and then for 99% of the time keep this model body model view and
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00:02:30,480 --> 00:02:37,240
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say assign. Okay so now we have the style here it's connected to the concrete slab.
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00:02:37,240 --> 00:02:45,880
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Now to apply the material to the actual objects use this interface here and we
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00:02:45,880 --> 00:02:51,680
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can go into these others later but the easiest one to use the I see material
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00:02:51,720 --> 00:02:58,640
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basically is attaching one material to the object and so yes we want concrete
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00:02:58,640 --> 00:03:06,840
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slab and then say add. Then later if we don't like that color necessarily we can
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00:03:06,840 --> 00:03:13,800
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pick the style pick the shade and modify it here so make it a little more concrete
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00:03:13,800 --> 00:03:22,840
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color and hit save. So as you can imagine best practices are to have a limited
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00:03:22,840 --> 00:03:30,240
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number of styles and then just apply those to a number of materials so for
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00:03:30,240 --> 00:03:39,480
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example you could create a material that is concrete footing and then from there
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00:03:39,480 --> 00:03:45,440
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apply the same concrete material to it.
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