forked from OpeningDesign/Bonsai_Tutorials
124 lines
2.9 KiB
Text
124 lines
2.9 KiB
Text
1
|
|
00:00:00,000 --> 00:00:09,080
|
|
So getting into the object info, if you select the object, you can under metadata here click
|
|
|
|
2
|
|
00:00:09,080 --> 00:00:15,880
|
|
on this triangle and it basically selects all the IFC actuators in the scene.
|
|
|
|
3
|
|
00:00:15,880 --> 00:00:26,740
|
|
If you click on, I'm just going to duplicate this quick, you click on that link here, you
|
|
|
|
4
|
|
00:00:26,740 --> 00:00:32,239
|
|
can actually convert it to a generic Blender object.
|
|
|
|
5
|
|
00:00:32,239 --> 00:00:38,339
|
|
I'm not quite 100% sure what this does, I always just have it checked.
|
|
|
|
6
|
|
00:00:38,339 --> 00:00:43,980
|
|
So that just creates a generic Blender object.
|
|
|
|
7
|
|
00:00:43,980 --> 00:00:49,420
|
|
And then the pencil here allows you to reassign if you want to do a different class.
|
|
|
|
8
|
|
00:00:49,420 --> 00:01:00,500
|
|
So you can say door instead, you want to do a user defined and I don't know, transom.
|
|
|
|
9
|
|
00:01:00,500 --> 00:01:05,900
|
|
And then you can actually, if you want to do something other than door, you can actually
|
|
|
|
10
|
|
00:01:05,900 --> 00:01:11,100
|
|
pull out the class from an object in the scene somewhere if you want.
|
|
|
|
11
|
|
00:01:11,100 --> 00:01:13,140
|
|
So I'm just going to reassign.
|
|
|
|
12
|
|
00:01:13,140 --> 00:01:16,060
|
|
So now that's door.
|
|
|
|
13
|
|
00:01:16,060 --> 00:01:17,660
|
|
So here are the attributes.
|
|
|
|
14
|
|
00:01:18,300 --> 00:01:25,500
|
|
You want to edit the attributes of that door now, description, whatever you want it to be.
|
|
|
|
15
|
|
00:01:29,100 --> 00:01:32,060
|
|
Tag, I don't usually mess with that.
|
|
|
|
16
|
|
00:01:32,060 --> 00:01:40,979
|
|
That is, as I understand it, kind of a computer read variable.
|
|
|
|
17
|
|
00:01:40,979 --> 00:01:45,699
|
|
It's not typically a variable that a user sets.
|
|
|
|
18
|
|
00:01:45,740 --> 00:01:50,900
|
|
And one thing too, when you're in this mode and you're wondering what these various attributes
|
|
|
|
19
|
|
00:01:50,900 --> 00:01:54,620
|
|
mean, you can actually right click on the value.
|
|
|
|
20
|
|
00:01:54,620 --> 00:01:58,260
|
|
I think you can right click on it.
|
|
|
|
21
|
|
00:01:58,260 --> 00:02:05,860
|
|
Then go to IFC description, online IFC documentation.
|
|
|
|
22
|
|
00:02:05,860 --> 00:02:13,760
|
|
And it'll bring up this IFC documentation that is painful to go through.
|
|
|
|
23
|
|
00:02:14,160 --> 00:02:18,600
|
|
But if you're feeling masochistic, you can check it out.
|
|
|
|
24
|
|
00:02:18,600 --> 00:02:22,440
|
|
If you go down to attribute inheritance, click on it.
|
|
|
|
25
|
|
00:02:22,440 --> 00:02:26,480
|
|
Can't even tell whether it's clickable, but it's expandable.
|
|
|
|
26
|
|
00:02:26,480 --> 00:02:32,600
|
|
And then you'll see the various attributes here and the descriptions associated with
|
|
|
|
27
|
|
00:02:32,600 --> 00:02:33,600
|
|
it.
|
|
|
|
28
|
|
00:02:33,600 --> 00:02:40,280
|
|
So if we go down to tag, you can kind of read what it's all about.
|
|
|
|
29
|
|
00:02:40,280 --> 00:02:42,920
|
|
Just know that it's there and sometimes can be helpful.
|
|
|
|
30
|
|
00:02:43,760 --> 00:02:52,399
|
|
So, and yes, the other attributes.
|
|
|
|
31
|
|
00:02:52,399 --> 00:02:59,679
|
|
Again, these attributes will change sometimes relative to what kind of class you have activated.
|
|
|