Bonsai_Tutorials/056000_20250224_1438 - Changing the class and attributes/056000_20250224_1438 - Changing the class and attributes.srt

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So getting into the object info, if you select the object, you can under metadata here click
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on this triangle and it basically selects all the IFC actuators in the scene.
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If you click on, I'm just going to duplicate this quick, you click on that link here, you
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can actually convert it to a generic Blender object.
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I'm not quite 100% sure what this does, I always just have it checked.
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So that just creates a generic Blender object.
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And then the pencil here allows you to reassign if you want to do a different class.
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So you can say door instead, you want to do a user defined and I don't know, transom.
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And then you can actually, if you want to do something other than door, you can actually
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pull out the class from an object in the scene somewhere if you want.
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So I'm just going to reassign.
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So now that's door.
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So here are the attributes.
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You want to edit the attributes of that door now, description, whatever you want it to be.
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Tag, I don't usually mess with that.
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That is, as I understand it, kind of a computer read variable.
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It's not typically a variable that a user sets.
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And one thing too, when you're in this mode and you're wondering what these various attributes
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mean, you can actually right click on the value.
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I think you can right click on it.
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Then go to IFC description, online IFC documentation.
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And it'll bring up this IFC documentation that is painful to go through.
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But if you're feeling masochistic, you can check it out.
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If you go down to attribute inheritance, click on it.
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Can't even tell whether it's clickable, but it's expandable.
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And then you'll see the various attributes here and the descriptions associated with
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it.
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So if we go down to tag, you can kind of read what it's all about.
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Just know that it's there and sometimes can be helpful.
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So, and yes, the other attributes.
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Again, these attributes will change sometimes relative to what kind of class you have activated.