Bonsai_Tutorials/031000_20250221_1149 - Creating a new material from another/031000_20250221_1149 - Creating a new material from another.srt

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Although the red concrete is nice, I don't think we're going to use it for our project.
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I'm going to pull this one back in.
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And adjust the brightness a little bit.
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Oops, too dark.
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So I'm just going to keep these nodes up here because they come in handy quite a bit.
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These nodes down here, I mentioned ambient inclusion and emission.
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I rarely use them, but sometimes you could.
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For emission here, there's an emission plugin at the base, I believe right there.
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And then for ambient inclusion, it's a little tricky.
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You actually have to use a mixer node and mix the base color and the ambient inclusion together,
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and then take the result of that and go on to the base color.
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I rarely use that, and I'm not going to ultimately show it.
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The nice thing is that we have this graph we spent all this time doing.
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Now that it's set, we don't have to do it again if we're going to create a new material.
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To create a new material, it's relatively straightforward.
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First, I'm going to duplicate this.
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I've got to turn off origins.
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I'm going to change that to local.
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And pull this off.
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And then over here, you can click on this button here to duplicate the material and then just rename it.
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I'm just going to do metal next.
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And then you go through the same exercise of just changing out the texture.
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I'm going to do metal and do color.
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This time we have actually a metallic texture.
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Metalness there.
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Roughness.
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Roughness.
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And displacement.
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And finally normals.
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There we go. We got a new texture.
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Oh, I forgot. You've got to connect the metallic texture to the metallic nail there.
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You can see that it changes the shininess pretty considerably.
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I'm just going to tweak the brightness.
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We're good.