forked from OpeningDesign/Bonsai_Tutorials
136 lines
2.8 KiB
Text
136 lines
2.8 KiB
Text
1
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00:00:00,000 --> 00:00:06,000
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Although the red concrete is nice, I don't think we're going to use it for our project.
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2
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00:00:06,000 --> 00:00:09,000
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I'm going to pull this one back in.
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3
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00:00:09,000 --> 00:00:13,000
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And adjust the brightness a little bit.
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4
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00:00:13,000 --> 00:00:15,000
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Oops, too dark.
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5
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00:00:15,000 --> 00:00:23,000
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So I'm just going to keep these nodes up here because they come in handy quite a bit.
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6
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00:00:23,000 --> 00:00:29,000
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These nodes down here, I mentioned ambient inclusion and emission.
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7
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00:00:29,000 --> 00:00:35,000
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I rarely use them, but sometimes you could.
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8
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00:00:35,000 --> 00:00:43,000
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For emission here, there's an emission plugin at the base, I believe right there.
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9
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00:00:43,000 --> 00:00:47,000
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And then for ambient inclusion, it's a little tricky.
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10
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00:00:47,000 --> 00:00:55,000
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You actually have to use a mixer node and mix the base color and the ambient inclusion together,
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11
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00:00:55,000 --> 00:00:58,000
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and then take the result of that and go on to the base color.
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12
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00:00:58,000 --> 00:01:01,000
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I rarely use that, and I'm not going to ultimately show it.
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13
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00:01:01,000 --> 00:01:07,000
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The nice thing is that we have this graph we spent all this time doing.
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14
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00:01:07,000 --> 00:01:13,000
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Now that it's set, we don't have to do it again if we're going to create a new material.
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15
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00:01:13,000 --> 00:01:17,000
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To create a new material, it's relatively straightforward.
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16
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00:01:17,000 --> 00:01:20,000
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First, I'm going to duplicate this.
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17
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00:01:20,000 --> 00:01:24,000
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I've got to turn off origins.
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18
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00:01:24,000 --> 00:01:29,000
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I'm going to change that to local.
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19
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00:01:29,000 --> 00:01:32,000
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And pull this off.
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20
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00:01:32,000 --> 00:01:39,000
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And then over here, you can click on this button here to duplicate the material and then just rename it.
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21
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00:01:39,000 --> 00:01:43,000
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I'm just going to do metal next.
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22
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00:01:43,000 --> 00:01:49,000
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And then you go through the same exercise of just changing out the texture.
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23
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00:01:49,000 --> 00:01:52,000
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I'm going to do metal and do color.
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24
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00:01:52,000 --> 00:01:56,000
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This time we have actually a metallic texture.
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25
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00:01:59,000 --> 00:02:02,000
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Metalness there.
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26
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00:02:03,000 --> 00:02:05,000
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Roughness.
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27
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00:02:09,000 --> 00:02:11,000
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Roughness.
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28
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00:02:11,000 --> 00:02:14,000
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And displacement.
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29
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00:02:14,000 --> 00:02:18,000
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And finally normals.
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30
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00:02:32,000 --> 00:02:36,000
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There we go. We got a new texture.
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31
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00:02:36,000 --> 00:02:43,000
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Oh, I forgot. You've got to connect the metallic texture to the metallic nail there.
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32
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00:02:45,000 --> 00:02:51,000
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You can see that it changes the shininess pretty considerably.
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33
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00:02:51,000 --> 00:02:55,000
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I'm just going to tweak the brightness.
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34
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00:02:55,000 --> 00:02:57,000
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We're good.
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