Bonsai_Tutorials/027000_20250220_1652 - Changing the textures scale/027000_20250220_1652 - Changing the textures scale.srt

120 lines
2.4 KiB
Text

1
00:00:00,000 --> 00:00:04,300
We have the texture now applied to the material.
2
00:00:04,300 --> 00:00:07,720
How do you scale it up or down?
3
00:00:07,720 --> 00:00:11,200
To do that we'll need two more nodes.
4
00:00:11,200 --> 00:00:16,000
First one is a mapping node.
5
00:00:16,000 --> 00:00:24,020
The second one is a texture coordinate node.
6
00:00:24,020 --> 00:00:31,380
To start take the vector output and connect it to the input there.
7
00:00:31,380 --> 00:00:33,900
Change this to texture.
8
00:00:33,900 --> 00:00:40,140
And then on the texture coordinate node we'll take object and put it in the vector.
9
00:00:40,140 --> 00:00:41,600
I'm not going to cover these other ones.
10
00:00:41,600 --> 00:00:46,040
You can kind of play with them as you wish.
11
00:00:46,040 --> 00:00:53,019
For example if you go to use a camera and it actually maps the texture relative to the
12
00:00:53,020 --> 00:00:55,420
camera and not the object.
13
00:00:55,420 --> 00:00:58,020
So you can play around with those values.
14
00:00:58,020 --> 00:01:03,700
Here you can see you can change the scale whether the X or Y or Z.
15
00:01:03,700 --> 00:01:12,280
If you'd like to change all those together you can do another node called value.
16
00:01:12,280 --> 00:01:14,860
Plug that in there.
17
00:01:14,860 --> 00:01:19,220
Then you can change them all together at the same time.
18
00:01:19,220 --> 00:01:25,900
You notice our texture is wrapped at 45 and that's because our origin is actually turned.
19
00:01:25,900 --> 00:01:31,980
If you remember in some of our last videos we ended up resetting the origin.
20
00:01:31,980 --> 00:01:37,140
I'm just going to quickly change that back.
21
00:01:37,140 --> 00:01:40,300
Go to effects origin.
22
00:01:40,300 --> 00:01:41,300
Where's our origin?
23
00:01:41,300 --> 00:01:42,300
There's our origin.
24
00:01:42,300 --> 00:01:52,340
Turn on move and locate it there.
25
00:01:52,340 --> 00:01:57,820
And I'm just going to change it 45.
26
00:01:57,820 --> 00:02:04,020
So the actual local axis is aligned with actual geometry.
27
00:02:04,020 --> 00:02:09,780
And there you can see that texture aligns better now.
28
00:02:09,780 --> 00:02:16,420
And then obviously you can change the rotation of the texture.
29
00:02:16,420 --> 00:02:23,700
And then how it offsets from itself.
30
00:02:23,700 --> 00:02:26,299
And again backspace if you want to reset that.