Bonsai_Tutorials/025000_20250220_1549 - Overview of a Material/025000_20250220_1549 - Overview of a Material.srt

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Okay, now we can create materials and start applying them to objects.
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So to do that, we're going to go to a different workspace, the shading workspace here.
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And I'm going to zoom out, change that to rendered view.
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If you select an object and go to this tab, you can see that the default material called
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material is applied to that object.
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And you can remove that if you'd like.
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To create a new one, click on that and double click to rename, it's called test.
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What that does, then when you create a new material, it creates these two default nodes
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in the shade editor, shader editor here.
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This is kind of the foundation nodes that you're going to be able to apply other nodes
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into to change the actual material.
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So at its base, you can do quite a bit with just this node.
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Obviously there's base color, which sets the main color of the surface.
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There's metallic, which controls how much the surface behaves like metal.
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You know, affecting its reflectivity.
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We have roughness, which determines how sharp or blurry the reflections appear.
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With lower values making it shiny, and then higher values can make it more matte feel.
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And then IOR, which I rarely use, is called index reflection.
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That basically controls how light bends and reflects through the surface.
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And it affects transparency and shininess.
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And then alpha here controls the transparency where the lower values
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make the surface more see-through.
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And then finally normal, it adjusts the surface details by influencing how light interacts
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with the bumps and grooves of a texture.
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And it really without really changing the actual geometry.
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So I actually won't go into these remaining ones.
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I rarely use those, but this is basically the foundation of a material.
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This whole graph over the next number of videos is going to get added on to.
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But this is the start.