forked from OpeningDesign/Bonsai_Tutorials
180 lines
2.9 KiB
Text
180 lines
2.9 KiB
Text
1
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You can add three-dimensional text to the scene.
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2
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Here, go to Text.
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3
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00:00:08,000 --> 00:00:12,000
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And to scale, just do S like you do
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00:00:12,000 --> 00:00:16,000
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a normal object.
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00:00:16,000 --> 00:00:20,000
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To edit the text, you tab into it.
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00:00:20,000 --> 00:00:24,000
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Just type away.
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00:00:24,000 --> 00:00:28,000
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You can also
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change these variables.
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00:00:32,000 --> 00:00:36,000
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For example, you can give an extrusion.
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10
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00:00:36,000 --> 00:00:40,000
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I won't go
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11
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00:00:40,000 --> 00:00:44,000
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into all of these, but you can now change the font size.
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12
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00:00:44,000 --> 00:00:48,000
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Then if you'd like to, once we get into Bonsai,
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13
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save this text into the .ic file. You'd have to convert it to
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14
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a mesh first. To do that, right-click and convert to mesh.
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15
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00:00:56,000 --> 00:01:00,000
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Then it's just dumb geometry.
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16
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You can also
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add
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images on planes, essentially.
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19
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I'm not quite sure the difference between reference and background.
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20
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I know both of them do not render
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out when you render out a raster image.
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But the mesh plane does render that out.
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So I'll just start with a reference.
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24
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I'll ask you where the jpg is.
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Let me undo that, go into the top view.
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I'll do that again.
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Okay, rotate it.
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90 negative. And you can scale it
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00:01:52,000 --> 00:01:56,000
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with S or these handles are kind of nice to
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scale them dynamically.
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You can change the actual linked
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image here if you want.
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And you can kind of mess with these parameters.
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I think it shows, pushes the image
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behind any geometry.
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We'll go in all these here.
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You can also add
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mesh plane.
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Move that out of the way.
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40
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And to see this, you have to turn on material preview up here.
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You can see that.
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Scale as well.
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43
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And then to change this if you want to after the fact,
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44
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you would go to shading here. And I can show,
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45
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I'll cover this more later, but you would change this node here.
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