forked from OpeningDesign/Bonsai_Tutorials
108 lines
2.9 KiB
Text
108 lines
2.9 KiB
Text
1
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00:00:00,000 --> 00:00:07,880
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So getting into Blender modifiers, they are a number of non-destructive tools
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2
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00:00:07,880 --> 00:00:16,800
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that allow you to make transformations and effects, various effects, on an object
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3
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00:00:16,800 --> 00:00:22,280
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without destroying its underlying geometry. So for example a Boolean
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00:00:22,280 --> 00:00:28,920
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operator you could combine two objects together in an intersection and it
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00:00:28,920 --> 00:00:33,880
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creates just one object and then if you turn that off the modifier it goes back
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00:00:33,880 --> 00:00:39,360
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to two objects. I'm not going to go into all the modifiers that Blender has.
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7
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00:00:39,360 --> 00:00:44,560
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There's a ton of them but just to show you a few of them and kind of where
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8
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00:00:44,560 --> 00:00:50,120
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they're at and how to use them on a high level. So I'm just going to delete these
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9
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00:00:50,120 --> 00:00:58,480
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collection instances and turn off x-ray and turn on wireframe just so it's a
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10
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00:00:58,480 --> 00:01:05,440
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little easier to see. To do the modifiers you go to this icon here, click a
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00:01:05,440 --> 00:01:12,360
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modifier, and these are the various folders of the various modifiers. I'm
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00:01:12,360 --> 00:01:18,440
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just going to show an array. It's used quite often in other programs I'm sure
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13
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00:01:18,440 --> 00:01:25,520
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if you used. I can set the count and the distance. They're apart from each other
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00:01:25,520 --> 00:01:35,920
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and various other variables here. You can turn off the modifier to see the
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00:01:35,920 --> 00:01:40,759
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original geometry and turn it on or if you just like to actually remove the
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00:01:40,759 --> 00:01:51,240
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modifier and keep that geometry you can apply it. I'm gonna undo that. You
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00:01:51,240 --> 00:02:00,320
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can also add another modifier on top of this modifier as many as you want. I'm
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00:02:00,320 --> 00:02:05,679
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gonna add a disseminate modifier. Disseminate is nice when you have
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00:02:05,679 --> 00:02:11,160
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geometry that's highly faceted, lots of triangles, and you want to simplify it.
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00:02:11,160 --> 00:02:17,480
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You can bring down the triangulation as you can see it's getting reduced there.
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00:02:17,480 --> 00:02:25,160
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You can also change the order of modifiers. These particular ones there
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00:02:25,160 --> 00:02:29,959
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you don't see much difference but sometimes the the order makes a
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00:02:29,959 --> 00:02:39,720
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difference. So again you can apply and apply now that geometry is in the file.
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00:02:39,720 --> 00:02:47,200
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The one thing when we get into Bonsai is unfortunately when you save an IFC file
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00:02:47,239 --> 00:02:55,839
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with Bonsai it doesn't save these blender modifiers. So when you you
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00:02:55,839 --> 00:02:59,920
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ultimately have to apply or remove the modifiers to save the geometry into the
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00:02:59,920 --> 00:03:04,560
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IFC file but we'll cross that bridge later.
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