Bonsai_Tutorials/017000_20250219_1527 - Overview of Modifiers/017000_20250219_1527 - Overview of Modifiers.srt

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So getting into Blender modifiers, they are a number of non-destructive tools
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that allow you to make transformations and effects, various effects, on an object
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without destroying its underlying geometry. So for example a Boolean
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operator you could combine two objects together in an intersection and it
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creates just one object and then if you turn that off the modifier it goes back
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to two objects. I'm not going to go into all the modifiers that Blender has.
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There's a ton of them but just to show you a few of them and kind of where
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they're at and how to use them on a high level. So I'm just going to delete these
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collection instances and turn off x-ray and turn on wireframe just so it's a
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little easier to see. To do the modifiers you go to this icon here, click a
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modifier, and these are the various folders of the various modifiers. I'm
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just going to show an array. It's used quite often in other programs I'm sure
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if you used. I can set the count and the distance. They're apart from each other
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and various other variables here. You can turn off the modifier to see the
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original geometry and turn it on or if you just like to actually remove the
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modifier and keep that geometry you can apply it. I'm gonna undo that. You
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can also add another modifier on top of this modifier as many as you want. I'm
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gonna add a disseminate modifier. Disseminate is nice when you have
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geometry that's highly faceted, lots of triangles, and you want to simplify it.
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You can bring down the triangulation as you can see it's getting reduced there.
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You can also change the order of modifiers. These particular ones there
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you don't see much difference but sometimes the the order makes a
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difference. So again you can apply and apply now that geometry is in the file.
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The one thing when we get into Bonsai is unfortunately when you save an IFC file
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with Bonsai it doesn't save these blender modifiers. So when you you
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ultimately have to apply or remove the modifiers to save the geometry into the
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IFC file but we'll cross that bridge later.