forked from OpeningDesign/Bonsai_Tutorials
80 lines
2.2 KiB
Text
80 lines
2.2 KiB
Text
1
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00:00:00,000 --> 00:00:10,000
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So in the outliner here you can change the name of the collection. Just double click on it.
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00:00:10,000 --> 00:00:17,000
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Here you can see the various objects within the collection.
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00:00:17,000 --> 00:00:22,000
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And again, same thing, you can change the name.
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One cube.
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If you click down on this arrow here, you can kind of get a sense of how things are organized.
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00:00:32,000 --> 00:00:37,000
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Where this first level is the overall object.
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00:00:37,000 --> 00:00:42,000
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And then in that is the mesh, or the vertices.
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And then the materials applied to that.
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00:00:45,000 --> 00:00:56,000
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If you select the object and type tab to get into edit mode, you'll see that it actually highlights that mesh cube.
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00:00:56,000 --> 00:01:00,000
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If I keep doing that, you can see tab in and out.
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Similar to linked duplicates for objects, you can kind of do linked duplicates for collections.
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They're called collection instances.
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And to do that, the UI is a little strange, but you would go to add and down to collection instance and then stuff.
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And it creates another instance in world. You can move that around as you see fit.
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And you can do shift D again with these. You don't have to do alt D. Shift D will just keep that connection alive.
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In order to change one of these instances, you have to go back to the original and we can kind of just move some objects around.
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Unfortunately, you can't edit these collection instances in place. You have to go back to the original.
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00:02:03,000 --> 00:02:14,000
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Luckily, there is a plugin that I highly recommend called Group Pro that allows you to do that to edit the individual instances in place.
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00:02:14,000 --> 00:02:15,000
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Quite helpful.
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And again, if you want to select all the instances that are linked, go here again, select go instance collection.
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