forked from OpeningDesign/Bonsai_Tutorials
76 lines
1.9 KiB
Text
76 lines
1.9 KiB
Text
1
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00:00:00,000 --> 00:00:08,320
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So we learned about shift D already where it just creates another duplicate.
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2
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00:00:08,320 --> 00:00:13,000
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But each one of these instances is not connected to each other so if we change the geometry
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3
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00:00:13,000 --> 00:00:15,920
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of this one it's not going to change this one.
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4
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00:00:15,920 --> 00:00:23,840
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There is a duplicate link or link duplicate that we can use.
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5
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00:00:23,840 --> 00:00:29,040
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You find that under object here and duplicate link so alt D that's what I'm going to use.
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6
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00:00:29,040 --> 00:00:37,720
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So alt D and now if you change the geometry of one of these objects both of them will
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7
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00:00:37,720 --> 00:00:44,320
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change which is quite nice.
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8
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00:00:44,320 --> 00:00:52,599
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If you would like to select let's say you have you do a bunch of alt D's and you got
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9
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00:00:52,600 --> 00:00:59,820
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a ton of these around your project and you want to select all of these together you would
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10
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00:00:59,820 --> 00:01:05,040
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go under select and go select link and object data.
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11
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00:01:05,040 --> 00:01:09,600
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You can also select these other criteria which we haven't got to yet you know common materials
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12
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00:01:09,600 --> 00:01:16,100
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and whatnot but just use object data and then it will select basically all those types.
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13
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00:01:16,100 --> 00:01:22,860
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This workflow will change slightly in bonsai.
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14
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00:01:22,860 --> 00:01:29,140
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You don't use alt D as much but we'll get to that later.
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15
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00:01:29,140 --> 00:01:37,500
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You can also add geometry to another geometry after the fact so let's say we want to add
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00:01:37,500 --> 00:01:40,699
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this cube to this geometry.
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00:01:40,700 --> 00:01:51,500
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So select the geometry that you want to add the object to or the last selection there
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18
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00:01:51,500 --> 00:02:00,700
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and then go to object and go join and it should add that cube to and then you can see it duplicated
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00:02:00,700 --> 00:02:03,500
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to all the various types.
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