Bonsai_Tutorials/002000_20250218_1407 - moving, rotating, and scaling/002000_20250218_1407 - moving, rotating, and scaling.srt

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So there's a couple other ways to move an object. If you select it you can go
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over to the object properties here and change the dimension here. You can also
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change the dimension relative to where it's at so three meters in X or 3 Y. You
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can also change it here. This is called the end panel and meaning if you type N
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it exposes the panel and the same thing is you can change it here and rotate say
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45. You can also scale. Word of warning and you can change the dimensions here.
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Word of warning when we get into bonsai don't use these ways to change the
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geometry because it'll basically break the intelligent bonsai or BIM object. So
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once we get into that don't use scale and dimension. You can also when you're
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again moving this moves it in the these are kind of global axes that you see
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here. They're not relative to how the cube is spun at a 45 now. If you want to
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move that cube relative to how it has been rotated you would switch this to
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local up here and then it flips the axis so you can move it along the axis
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now. There's also you know other things where you can move it normal to a face. I
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won't get into this but and view and move it relative to what you're looking
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at right now. Kind of self-explanatory. I won't get into these. I usually use
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global or local most of the time. I'm just going to go back to global there.