ifc-language-server/client/node_modules/vscode-languageclient/lib/common/utils/async.js
Ryan Schultz 8afacf268a Implemented a working Language Server Protocol (LSP) for IFC files with:
- Hover provider showing entity information and type
- Go-to-definition (F12) for entity references
- Basic IFC file validation (ISO-10303-21 header check)
- Entity parsing with regex-based detection
- Proper CommonJS module system (avoiding ES module issues)

This replaces the broken baseline from ifc-developer-tools which had:
- Non-functional ES module configuration
- Circular dependency issues
- Parser crashes
- Non-working PositionVisitor

Built on Microsoft's LSP example template for a clean, maintainable foundation.

Next: Add hierarchical entity dependency tree in hover tooltip."
2025-12-07 10:20:07 -06:00

276 lines
9 KiB
JavaScript

"use strict";
/* --------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
* ------------------------------------------------------------------------------------------ */
Object.defineProperty(exports, "__esModule", { value: true });
exports.forEach = exports.mapAsync = exports.map = exports.clearTestMode = exports.setTestMode = exports.Semaphore = exports.Delayer = void 0;
const vscode_languageserver_protocol_1 = require("vscode-languageserver-protocol");
class Delayer {
constructor(defaultDelay) {
this.defaultDelay = defaultDelay;
this.timeout = undefined;
this.completionPromise = undefined;
this.onSuccess = undefined;
this.task = undefined;
}
trigger(task, delay = this.defaultDelay) {
this.task = task;
if (delay >= 0) {
this.cancelTimeout();
}
if (!this.completionPromise) {
this.completionPromise = new Promise((resolve) => {
this.onSuccess = resolve;
}).then(() => {
this.completionPromise = undefined;
this.onSuccess = undefined;
var result = this.task();
this.task = undefined;
return result;
});
}
if (delay >= 0 || this.timeout === void 0) {
this.timeout = (0, vscode_languageserver_protocol_1.RAL)().timer.setTimeout(() => {
this.timeout = undefined;
this.onSuccess(undefined);
}, delay >= 0 ? delay : this.defaultDelay);
}
return this.completionPromise;
}
forceDelivery() {
if (!this.completionPromise) {
return undefined;
}
this.cancelTimeout();
let result = this.task();
this.completionPromise = undefined;
this.onSuccess = undefined;
this.task = undefined;
return result;
}
isTriggered() {
return this.timeout !== undefined;
}
cancel() {
this.cancelTimeout();
this.completionPromise = undefined;
}
cancelTimeout() {
if (this.timeout !== undefined) {
this.timeout.dispose();
this.timeout = undefined;
}
}
}
exports.Delayer = Delayer;
class Semaphore {
constructor(capacity = 1) {
if (capacity <= 0) {
throw new Error('Capacity must be greater than 0');
}
this._capacity = capacity;
this._active = 0;
this._waiting = [];
}
lock(thunk) {
return new Promise((resolve, reject) => {
this._waiting.push({ thunk, resolve, reject });
this.runNext();
});
}
get active() {
return this._active;
}
runNext() {
if (this._waiting.length === 0 || this._active === this._capacity) {
return;
}
(0, vscode_languageserver_protocol_1.RAL)().timer.setImmediate(() => this.doRunNext());
}
doRunNext() {
if (this._waiting.length === 0 || this._active === this._capacity) {
return;
}
const next = this._waiting.shift();
this._active++;
if (this._active > this._capacity) {
throw new Error(`To many thunks active`);
}
try {
const result = next.thunk();
if (result instanceof Promise) {
result.then((value) => {
this._active--;
next.resolve(value);
this.runNext();
}, (err) => {
this._active--;
next.reject(err);
this.runNext();
});
}
else {
this._active--;
next.resolve(result);
this.runNext();
}
}
catch (err) {
this._active--;
next.reject(err);
this.runNext();
}
}
}
exports.Semaphore = Semaphore;
let $test = false;
function setTestMode() {
$test = true;
}
exports.setTestMode = setTestMode;
function clearTestMode() {
$test = false;
}
exports.clearTestMode = clearTestMode;
const defaultYieldTimeout = 15 /*ms*/;
class Timer {
constructor(yieldAfter = defaultYieldTimeout) {
this.yieldAfter = $test === true ? Math.max(yieldAfter, 2) : Math.max(yieldAfter, defaultYieldTimeout);
this.startTime = Date.now();
this.counter = 0;
this.total = 0;
// start with a counter interval of 1.
this.counterInterval = 1;
}
start() {
this.counter = 0;
this.total = 0;
this.counterInterval = 1;
this.startTime = Date.now();
}
shouldYield() {
if (++this.counter >= this.counterInterval) {
const timeTaken = Date.now() - this.startTime;
const timeLeft = Math.max(0, this.yieldAfter - timeTaken);
this.total += this.counter;
this.counter = 0;
if (timeTaken >= this.yieldAfter || timeLeft <= 1) {
// Yield also if time left <= 1 since we compute the counter
// for max < 2 ms.
// Start with interval 1 again. We could do some calculation
// with using 80% of the last counter however other things (GC)
// affect the timing heavily since we have small timings (1 - 15ms).
this.counterInterval = 1;
this.total = 0;
return true;
}
else {
// Only increase the counter until we have spent <= 2 ms. Increasing
// the counter further is very fragile since timing is influenced
// by other things and can increase the counter too much. This will result
// that we yield in average after [14 - 16]ms.
switch (timeTaken) {
case 0:
case 1:
this.counterInterval = this.total * 2;
break;
}
}
}
return false;
}
}
async function map(items, func, token, options) {
if (items.length === 0) {
return [];
}
const result = new Array(items.length);
const timer = new Timer(options?.yieldAfter);
function convertBatch(start) {
timer.start();
for (let i = start; i < items.length; i++) {
result[i] = func(items[i]);
if (timer.shouldYield()) {
options?.yieldCallback && options.yieldCallback();
return i + 1;
}
}
return -1;
}
// Convert the first batch sync on the same frame.
let index = convertBatch(0);
while (index !== -1) {
if (token !== undefined && token.isCancellationRequested) {
break;
}
index = await new Promise((resolve) => {
(0, vscode_languageserver_protocol_1.RAL)().timer.setImmediate(() => {
resolve(convertBatch(index));
});
});
}
return result;
}
exports.map = map;
async function mapAsync(items, func, token, options) {
if (items.length === 0) {
return [];
}
const result = new Array(items.length);
const timer = new Timer(options?.yieldAfter);
async function convertBatch(start) {
timer.start();
for (let i = start; i < items.length; i++) {
result[i] = await func(items[i], token);
if (timer.shouldYield()) {
options?.yieldCallback && options.yieldCallback();
return i + 1;
}
}
return -1;
}
let index = await convertBatch(0);
while (index !== -1) {
if (token !== undefined && token.isCancellationRequested) {
break;
}
index = await new Promise((resolve) => {
(0, vscode_languageserver_protocol_1.RAL)().timer.setImmediate(() => {
resolve(convertBatch(index));
});
});
}
return result;
}
exports.mapAsync = mapAsync;
async function forEach(items, func, token, options) {
if (items.length === 0) {
return;
}
const timer = new Timer(options?.yieldAfter);
function runBatch(start) {
timer.start();
for (let i = start; i < items.length; i++) {
func(items[i]);
if (timer.shouldYield()) {
options?.yieldCallback && options.yieldCallback();
return i + 1;
}
}
return -1;
}
// Convert the first batch sync on the same frame.
let index = runBatch(0);
while (index !== -1) {
if (token !== undefined && token.isCancellationRequested) {
break;
}
index = await new Promise((resolve) => {
(0, vscode_languageserver_protocol_1.RAL)().timer.setImmediate(() => {
resolve(runBatch(index));
});
});
}
}
exports.forEach = forEach;