OD_Textures/Open Source/AmbientCG/_TODO/Wood047_1K-JPG/Wood047_1K-JPG.mtlx
2025-07-10 16:31:56 -05:00

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XML

<?xml version="1.0"?>
<materialx version="1.38" fileprefix="./">
<standard_surface name="Wood047_1K_JPG_StandardSurface" ypos="-1.879310" xpos="6.159420" type="surfaceshader">
<input name="specular" type="float" value="0" />
<input name="coat" type="float" value="1" />
<input name="coat_color" type="color3" value="1, 1, 1" />
<input name="base" type="float" value="1" />
<input name="base_color" nodename="Wood047_1K_JPG_Color" type="color3" />
<input name="normal" nodename="normalmap" type="vector3" />
<input name="coat_normal" nodename="normalmap" type="vector3" />
<input name="specular_roughness" nodename="Wood047_1K_JPG_Roughness" type="float" />
<input name="coat_roughness" nodename="Wood047_1K_JPG_Roughness" type="float" />
</standard_surface>
<surfacematerial name="Wood047_1K_JPG" ypos="0.000000" xpos="8.695652" type="material">
<input name="surfaceshader" nodename="Wood047_1K_JPG_StandardSurface" type="surfaceshader" />
<input name="displacementshader" nodename="displacement" type="displacementshader" />
</surfacematerial>
<tiledimage name="Wood047_1K_JPG_Color" ypos="-3.103448" xpos="3.623188" type="color3">
<input name="file" colorspace="srgb_texture" type="filename" value="Wood047_1K-JPG_Color.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<tiledimage name="Wood047_1K_JPG_Displacement" ypos="5.163793" xpos="3.623188" type="float">
<input name="file" type="filename" value="Wood047_1K-JPG_Displacement.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<displacement name="displacement" ypos="1.879310" xpos="6.159420" type="displacementshader">
<input name="displacement" nodename="Wood047_1K_JPG_Displacement" type="float" />
<input name="scale" type="float" value="1.0" />
</displacement>
<tiledimage name="Wood047_1K_JPG_NormalGL" ypos="0.879310" xpos="1.086957" type="vector3">
<input name="file" type="filename" value="Wood047_1K-JPG_NormalGL.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<normalmap name="normalmap" ypos="3.586207" xpos="3.623188" type="vector3">
<input name="in" nodename="Wood047_1K_JPG_NormalGL" type="vector3" />
<input name="scale" type="float" value="1.0" />
</normalmap>
<tiledimage name="Wood047_1K_JPG_Roughness" ypos="-0.413793" xpos="3.623188" type="float">
<input name="file" type="filename" value="Wood047_1K-JPG_Roughness.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
</materialx>