OD_Textures/Open Source/AmbientCG/_TODO/Metal046A_1K-JPG/Metal046A_1K-JPG.mtlx
2025-07-10 16:31:56 -05:00

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XML

<?xml version="1.0"?>
<materialx version="1.38" fileprefix="./">
<standard_surface type="surfaceshader" xpos="6.159420" ypos="-1.879310" name="Metal046A_1K_JPG_StandardSurface">
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<input type="color3" value="1, 1, 1" name="coat_color" />
<input type="float" value="1" name="base" />
<input type="color3" name="base_color" nodename="Metal046A_1K_JPG_Color" />
<input type="float" value="1" name="metalness" nodename="Metal046A_1K_JPG_Metalness" />
<input type="vector3" name="normal" nodename="normalmap" />
<input type="vector3" name="coat_normal" nodename="normalmap" />
<input type="float" name="specular_roughness" nodename="Metal046A_1K_JPG_Roughness" />
<input type="float" name="coat_roughness" nodename="Metal046A_1K_JPG_Roughness" />
</standard_surface>
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<input type="surfaceshader" name="surfaceshader" nodename="Metal046A_1K_JPG_StandardSurface" />
<input type="displacementshader" name="displacementshader" nodename="displacement" />
</surfacematerial>
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<input type="filename" value="Metal046A_1K-JPG_Color.jpg" name="file" colorspace="srgb_texture" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<tiledimage type="float" xpos="3.623188" ypos="5.163793" name="Metal046A_1K_JPG_Displacement">
<input type="filename" value="Metal046A_1K-JPG_Displacement.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
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<input type="float" name="displacement" nodename="Metal046A_1K_JPG_Displacement" />
<input type="float" value="1.0" name="scale" />
</displacement>
<tiledimage type="float" xpos="3.623188" ypos="-1.758621" name="Metal046A_1K_JPG_Metalness">
<input type="filename" value="Metal046A_1K-JPG_Metalness.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<tiledimage type="vector3" xpos="1.086957" ypos="0.879310" name="Metal046A_1K_JPG_NormalGL">
<input type="filename" value="Metal046A_1K-JPG_NormalGL.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<normalmap type="vector3" xpos="3.623188" ypos="3.586207" name="normalmap">
<input type="vector3" name="in" nodename="Metal046A_1K_JPG_NormalGL" />
<input type="float" value="1.0" name="scale" />
</normalmap>
<tiledimage type="float" xpos="3.623188" ypos="-0.413793" name="Metal046A_1K_JPG_Roughness">
<input type="filename" value="Metal046A_1K-JPG_Roughness.jpg" name="file" />
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</materialx>