OD_Textures/Open Source/AmbientCG/Wood032_1K-JPG/Wood032_1K-JPG.mtlx
2024-12-01 14:57:33 -06:00

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XML

<?xml version="1.0"?>
<materialx version="1.38" fileprefix="./">
<standard_surface name="Wood032_1K_JPG_StandardSurface" type="surfaceshader" xpos="6.159420" ypos="-1.879310">
<input name="specular" type="float" value="0" />
<input name="coat" type="float" value="1" />
<input name="coat_color" type="color3" value="1, 1, 1" />
<input name="base" type="float" value="1" />
<input name="base_color" type="color3" nodename="Wood032_1K_JPG_Color" />
<input name="normal" type="vector3" nodename="normalmap" />
<input name="coat_normal" type="vector3" nodename="normalmap" />
<input name="specular_roughness" type="float" nodename="Wood032_1K_JPG_Roughness" />
<input name="coat_roughness" type="float" nodename="Wood032_1K_JPG_Roughness" />
</standard_surface>
<surfacematerial name="Wood032_1K_JPG" type="material" xpos="8.695652" ypos="0.000000">
<input name="surfaceshader" type="surfaceshader" nodename="Wood032_1K_JPG_StandardSurface" />
<input name="displacementshader" type="displacementshader" nodename="displacement" />
</surfacematerial>
<tiledimage name="Wood032_1K_JPG_Color" type="color3" xpos="3.623188" ypos="-3.103448">
<input name="file" type="filename" value="Wood032_1K-JPG_Color.jpg" colorspace="srgb_texture" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<tiledimage name="Wood032_1K_JPG_Displacement" type="float" xpos="3.623188" ypos="5.163793">
<input name="file" type="filename" value="Wood032_1K-JPG_Displacement.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<displacement name="displacement" type="displacementshader" xpos="6.159420" ypos="1.879310">
<input name="displacement" type="float" nodename="Wood032_1K_JPG_Displacement" />
<input name="scale" type="float" value="1.0" />
</displacement>
<tiledimage name="Wood032_1K_JPG_NormalGL" type="vector3" xpos="1.086957" ypos="0.879310">
<input name="file" type="filename" value="Wood032_1K-JPG_NormalGL.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
<normalmap name="normalmap" type="vector3" xpos="3.623188" ypos="3.586207">
<input name="in" type="vector3" nodename="Wood032_1K_JPG_NormalGL" />
<input name="scale" type="float" value="1.0" />
</normalmap>
<tiledimage name="Wood032_1K_JPG_Roughness" type="float" xpos="3.623188" ypos="-0.413793">
<input name="file" type="filename" value="Wood032_1K-JPG_Roughness.jpg" />
<input name="uvtiling" type="vector2" value="1.0, 1.0" />
</tiledimage>
</materialx>