OD_Textures/Open Source/AmbientCG/Wood021_1K-JPG/Wood021_1K-JPG.mtlx
2024-12-01 14:57:33 -06:00

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XML

<?xml version="1.0"?>
<materialx version="1.38" fileprefix="./">
<standard_surface type="surfaceshader" xpos="6.159420" name="Wood021_1K_JPG_StandardSurface" ypos="-1.879310">
<input value="0" type="float" name="specular" />
<input value="1" type="float" name="coat" />
<input value="1, 1, 1" type="color3" name="coat_color" />
<input value="1" type="float" name="base" />
<input type="color3" nodename="Wood021_1K_JPG_Color" name="base_color" />
<input type="vector3" nodename="normalmap" name="normal" />
<input type="vector3" nodename="normalmap" name="coat_normal" />
<input type="float" nodename="Wood021_1K_JPG_Roughness" name="specular_roughness" />
<input type="float" nodename="Wood021_1K_JPG_Roughness" name="coat_roughness" />
</standard_surface>
<surfacematerial type="material" xpos="8.695652" name="Wood021_1K_JPG" ypos="0.000000">
<input type="surfaceshader" nodename="Wood021_1K_JPG_StandardSurface" name="surfaceshader" />
<input type="displacementshader" nodename="displacement" name="displacementshader" />
</surfacematerial>
<tiledimage type="color3" xpos="3.623188" name="Wood021_1K_JPG_Color" ypos="-3.103448">
<input value="Wood021_1K-JPG_Color.jpg" type="filename" colorspace="srgb_texture" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<tiledimage type="float" xpos="3.623188" name="Wood021_1K_JPG_Displacement" ypos="5.163793">
<input value="Wood021_1K-JPG_Displacement.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<displacement type="displacementshader" xpos="6.159420" name="displacement" ypos="1.879310">
<input type="float" nodename="Wood021_1K_JPG_Displacement" name="displacement" />
<input value="1.0" type="float" name="scale" />
</displacement>
<tiledimage type="vector3" xpos="1.086957" name="Wood021_1K_JPG_NormalGL" ypos="0.879310">
<input value="Wood021_1K-JPG_NormalGL.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
<normalmap type="vector3" xpos="3.623188" name="normalmap" ypos="3.586207">
<input type="vector3" nodename="Wood021_1K_JPG_NormalGL" name="in" />
<input value="1.0" type="float" name="scale" />
</normalmap>
<tiledimage type="float" xpos="3.623188" name="Wood021_1K_JPG_Roughness" ypos="-0.413793">
<input value="Wood021_1K-JPG_Roughness.jpg" type="filename" name="file" />
<input value="1.0, 1.0" type="vector2" name="uvtiling" />
</tiledimage>
</materialx>