42 lines
No EOL
2.6 KiB
XML
42 lines
No EOL
2.6 KiB
XML
<?xml version="1.0"?>
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<materialx version="1.38" fileprefix="./">
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<standard_surface ypos="-1.879310" xpos="6.159420" type="surfaceshader" name="Rocks002_1K_JPG_StandardSurface">
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<input type="float" name="specular" value="0" />
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<input type="float" name="coat" value="1" />
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<input type="color3" name="coat_color" value="1, 1, 1" />
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<input type="float" name="base" value="1" />
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<input type="color3" name="base_color" nodename="Rocks002_1K_JPG_Color" />
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<input type="vector3" name="normal" nodename="normalmap" />
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<input type="vector3" name="coat_normal" nodename="normalmap" />
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<input type="float" name="specular_roughness" nodename="Rocks002_1K_JPG_Roughness" />
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<input type="float" name="coat_roughness" nodename="Rocks002_1K_JPG_Roughness" />
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</standard_surface>
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<surfacematerial ypos="0.000000" xpos="8.695652" type="material" name="Rocks002_1K_JPG">
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<input type="surfaceshader" name="surfaceshader" nodename="Rocks002_1K_JPG_StandardSurface" />
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<input type="displacementshader" name="displacementshader" nodename="displacement" />
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</surfacematerial>
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<tiledimage ypos="-3.103448" xpos="3.623188" type="color3" name="Rocks002_1K_JPG_Color">
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<input colorspace="srgb_texture" type="filename" name="file" value="Rocks002_1K-JPG_Color.jpg" />
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<input type="vector2" name="uvtiling" value="1.0, 1.0" />
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</tiledimage>
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<tiledimage ypos="5.163793" xpos="3.623188" type="float" name="Rocks002_1K_JPG_Displacement">
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<input type="filename" name="file" value="Rocks002_1K-JPG_Displacement.jpg" />
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<input type="vector2" name="uvtiling" value="1.0, 1.0" />
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</tiledimage>
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<displacement ypos="1.879310" xpos="6.159420" type="displacementshader" name="displacement">
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<input type="float" name="displacement" nodename="Rocks002_1K_JPG_Displacement" />
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<input type="float" name="scale" value="1.0" />
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</displacement>
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<tiledimage ypos="0.879310" xpos="1.086957" type="vector3" name="Rocks002_1K_JPG_NormalGL">
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<input type="filename" name="file" value="Rocks002_1K-JPG_NormalGL.jpg" />
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<input type="vector2" name="uvtiling" value="1.0, 1.0" />
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</tiledimage>
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<normalmap ypos="3.586207" xpos="3.623188" type="vector3" name="normalmap">
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<input type="vector3" name="in" nodename="Rocks002_1K_JPG_NormalGL" />
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<input type="float" name="scale" value="1.0" />
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</normalmap>
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<tiledimage ypos="-0.413793" xpos="3.623188" type="float" name="Rocks002_1K_JPG_Roughness">
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<input type="filename" name="file" value="Rocks002_1K-JPG_Roughness.jpg" />
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<input type="vector2" name="uvtiling" value="1.0, 1.0" />
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</tiledimage>
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</materialx> |