OD_Textures/Open Source/AmbientCG/PavingStones138_1K-JPG/PavingStones138_1K-JPG.mtlx

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XML

<?xml version="1.0"?>
<materialx version="1.39" fileprefix="./">
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<input type="color3" nodename="PavingStones138_1K_JPG_Color" name="base_color" />
<input type="vector3" nodename="NormalMap" name="geometry_normal" />
<input type="float" nodename="PavingStones138_1K_JPG_Roughness" name="specular_roughness" />
</open_pbr_surface>
<surfacematerial type="material" ypos="0.000000" xpos="8.695652" name="PavingStones138_1K_JPG">
<input type="surfaceshader" nodename="PavingStones138_1K_JPG_OpenPbrSurface" name="surfaceshader" />
<input type="displacementshader" nodename="displacement" name="displacementshader" />
</surfacematerial>
<tiledimage type="color3" ypos="-3.103448" xpos="3.623188" name="PavingStones138_1K_JPG_Color">
<input type="filename" value="PavingStones138_1K-JPG_Color.jpg" name="file" colorspace="srgb_texture" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<tiledimage type="float" ypos="5.163793" xpos="3.623188" name="PavingStones138_1K_JPG_Displacement">
<input type="filename" value="PavingStones138_1K-JPG_Displacement.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<displacement type="displacementshader" ypos="1.879310" xpos="6.159420" name="displacement">
<input type="float" nodename="PavingStones138_1K_JPG_Displacement" name="displacement" />
<input type="float" value="1.0" name="scale" />
</displacement>
<tiledimage type="vector3" ypos="0.879310" xpos="1.086957" name="PavingStones138_1K_JPG_NormalGL">
<input type="filename" value="PavingStones138_1K-JPG_NormalGL.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
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<input type="float" value="1.0" name="scale" />
</normalmap>
<tiledimage type="float" ypos="-0.413793" xpos="3.623188" name="PavingStones138_1K_JPG_Roughness">
<input type="filename" value="PavingStones138_1K-JPG_Roughness.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
</materialx>