OD_Textures/Open Source/AmbientCG/Ice002_1K-JPG/Ice002_1K-JPG.mtlx

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XML

<?xml version="1.0"?>
<materialx version="1.39" fileprefix="./">
<open_pbr_surface type="surfaceshader" name="Ice002_1K_JPG_OpenPbrSurface" ypos="-1.879310" xpos="6.159420">
<input type="color3" name="base_color" nodename="Ice002_1K_JPG_Color" />
<input type="vector3" name="geometry_normal" nodename="NormalMap" />
<input type="float" name="specular_roughness" nodename="Ice002_1K_JPG_Roughness" />
</open_pbr_surface>
<surfacematerial type="material" name="Ice002_1K_JPG" ypos="0.000000" xpos="8.695652">
<input type="surfaceshader" name="surfaceshader" nodename="Ice002_1K_JPG_OpenPbrSurface" />
<input type="displacementshader" name="displacementshader" nodename="displacement" />
</surfacematerial>
<tiledimage type="color3" name="Ice002_1K_JPG_Color" ypos="-3.103448" xpos="3.623188">
<input type="filename" name="file" value="Ice002_1K-JPG_Color.jpg" colorspace="srgb_texture" />
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
</tiledimage>
<tiledimage type="float" name="Ice002_1K_JPG_Displacement" ypos="5.163793" xpos="3.623188">
<input type="filename" name="file" value="Ice002_1K-JPG_Displacement.jpg" />
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
</tiledimage>
<displacement type="displacementshader" name="displacement" ypos="1.879310" xpos="6.159420">
<input type="float" name="displacement" nodename="Ice002_1K_JPG_Displacement" />
<input type="float" name="scale" value="1.0" />
</displacement>
<tiledimage type="vector3" name="Ice002_1K_JPG_NormalGL" ypos="0.879310" xpos="1.086957">
<input type="filename" name="file" value="Ice002_1K-JPG_NormalGL.jpg" />
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
</tiledimage>
<normalmap type="vector3" name="NormalMap" ypos="3.586207" xpos="3.623188">
<input type="vector3" name="in" nodename="Ice002_1K_JPG_NormalGL" />
<input type="float" name="scale" value="1.0" />
</normalmap>
<tiledimage type="float" name="Ice002_1K_JPG_Roughness" ypos="-0.413793" xpos="3.623188">
<input type="filename" name="file" value="Ice002_1K-JPG_Roughness.jpg" />
<input type="vector2" name="uvtiling" value="1.0, 1.0" />
</tiledimage>
</materialx>