OD_Textures/Open Source/AmbientCG/Fabric025_1K-JPG/Fabric025_1K-JPG.mtlx
2024-12-01 14:57:33 -06:00

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XML

<?xml version="1.0"?>
<materialx version="1.38" fileprefix="./">
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<input type="vector3" nodename="normalmap" name="normal" />
<input type="vector3" nodename="normalmap" name="coat_normal" />
<input type="float" nodename="Fabric025_1K_JPG_Roughness" name="specular_roughness" />
<input type="float" nodename="Fabric025_1K_JPG_Roughness" name="coat_roughness" />
</standard_surface>
<surfacematerial type="material" xpos="8.695652" ypos="0.000000" name="Fabric025_1K_JPG">
<input type="surfaceshader" nodename="Fabric025_1K_JPG_StandardSurface" name="surfaceshader" />
<input type="displacementshader" nodename="displacement" name="displacementshader" />
</surfacematerial>
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<input type="filename" colorspace="srgb_texture" value="Fabric025_1K-JPG_Color.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<tiledimage type="float" xpos="3.623188" ypos="5.163793" name="Fabric025_1K_JPG_Displacement">
<input type="filename" value="Fabric025_1K-JPG_Displacement.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
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<input type="float" nodename="Fabric025_1K_JPG_Displacement" name="displacement" />
<input type="float" value="1.0" name="scale" />
</displacement>
<tiledimage type="vector3" xpos="1.086957" ypos="0.879310" name="Fabric025_1K_JPG_NormalGL">
<input type="filename" value="Fabric025_1K-JPG_NormalGL.jpg" name="file" />
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</tiledimage>
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<input type="float" value="1.0" name="scale" />
</normalmap>
<tiledimage type="float" xpos="3.623188" ypos="-0.413793" name="Fabric025_1K_JPG_Roughness">
<input type="filename" value="Fabric025_1K-JPG_Roughness.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
</materialx>