OD_Textures/Open Source/AmbientCG/Bricks012_1K-JPG/Bricks012_1K-JPG.mtlx
2024-12-01 14:57:33 -06:00

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XML

<?xml version="1.0"?>
<materialx version="1.38" fileprefix="./">
<standard_surface ypos="-1.879310" xpos="6.159420" type="surfaceshader" name="Bricks012_1K_JPG_StandardSurface">
<input type="float" value="0" name="specular" />
<input type="float" value="1" name="coat" />
<input type="color3" value="1, 1, 1" name="coat_color" />
<input type="float" value="1" name="base" />
<input type="color3" nodename="Bricks012_1K_JPG_Color" name="base_color" />
<input type="vector3" nodename="normalmap" name="normal" />
<input type="vector3" nodename="normalmap" name="coat_normal" />
<input type="float" nodename="Bricks012_1K_JPG_Roughness" name="specular_roughness" />
<input type="float" nodename="Bricks012_1K_JPG_Roughness" name="coat_roughness" />
</standard_surface>
<surfacematerial ypos="0.000000" xpos="8.695652" type="material" name="Bricks012_1K_JPG">
<input type="surfaceshader" nodename="Bricks012_1K_JPG_StandardSurface" name="surfaceshader" />
<input type="displacementshader" nodename="displacement" name="displacementshader" />
</surfacematerial>
<tiledimage ypos="-3.103448" xpos="3.623188" type="color3" name="Bricks012_1K_JPG_Color">
<input type="filename" value="Bricks012_1K-JPG_Color.jpg" name="file" colorspace="srgb_texture" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<tiledimage ypos="5.163793" xpos="3.623188" type="float" name="Bricks012_1K_JPG_Displacement">
<input type="filename" value="Bricks012_1K-JPG_Displacement.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<displacement ypos="1.879310" xpos="6.159420" type="displacementshader" name="displacement">
<input type="float" nodename="Bricks012_1K_JPG_Displacement" name="displacement" />
<input type="float" value="1.0" name="scale" />
</displacement>
<tiledimage ypos="0.879310" xpos="1.086957" type="vector3" name="Bricks012_1K_JPG_NormalGL">
<input type="filename" value="Bricks012_1K-JPG_NormalGL.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
<normalmap ypos="3.586207" xpos="3.623188" type="vector3" name="normalmap">
<input type="vector3" nodename="Bricks012_1K_JPG_NormalGL" name="in" />
<input type="float" value="1.0" name="scale" />
</normalmap>
<tiledimage ypos="-0.413793" xpos="3.623188" type="float" name="Bricks012_1K_JPG_Roughness">
<input type="filename" value="Bricks012_1K-JPG_Roughness.jpg" name="file" />
<input type="vector2" value="1.0, 1.0" name="uvtiling" />
</tiledimage>
</materialx>