324 lines
6.4 KiB
Text
324 lines
6.4 KiB
Text
1
|
|
00:00:00,000 --> 00:00:08,080
|
|
All right, so now the fun part adding entourage to our model I started this entourage repo here and pulled
|
|
|
|
2
|
|
00:00:08,480 --> 00:00:10,480
|
|
various entourage
|
|
|
|
3
|
|
00:00:10,800 --> 00:00:12,800
|
|
Assets from
|
|
|
|
4
|
|
00:00:13,320 --> 00:00:16,640
|
|
Various locations on the internet that are all open source and
|
|
|
|
5
|
|
00:00:18,600 --> 00:00:20,600
|
|
Then I
|
|
|
|
6
|
|
00:00:20,800 --> 00:00:22,800
|
|
synced it into our
|
|
|
|
7
|
|
00:00:23,200 --> 00:00:28,320
|
|
Project repo as a sub module, you know similar to the OD textures and whatnot
|
|
|
|
8
|
|
00:00:28,800 --> 00:00:30,800
|
|
So if we go into that folder
|
|
|
|
9
|
|
00:00:31,360 --> 00:00:33,860
|
|
You'll see the various entourages. I'll just
|
|
|
|
10
|
|
00:00:34,860 --> 00:00:36,860
|
|
Go into one
|
|
|
|
11
|
|
00:00:36,900 --> 00:00:38,900
|
|
Actually, I'll go under the people here
|
|
|
|
12
|
|
00:00:40,800 --> 00:00:42,800
|
|
Go into this one here
|
|
|
|
13
|
|
00:00:43,520 --> 00:00:48,580
|
|
So you'll see it's a there's a blend file. There's a jlb
|
|
|
|
14
|
|
00:00:49,240 --> 00:00:55,400
|
|
File and then usually the link to where the asset was taken and then the license there
|
|
|
|
15
|
|
00:00:55,400 --> 00:00:58,480
|
|
So I've opened
|
|
|
|
16
|
|
00:01:01,960 --> 00:01:07,920
|
|
That file that girl file here, okay, and so if I select it you'll see that
|
|
|
|
17
|
|
00:01:09,039 --> 00:01:13,360
|
|
Has about eighty thousand facets, so that's pretty large
|
|
|
|
18
|
|
00:01:14,240 --> 00:01:18,759
|
|
so if you did something like this where you you know copied and
|
|
|
|
19
|
|
00:01:19,840 --> 00:01:23,280
|
|
Went to our file and then paste it
|
|
|
|
20
|
|
00:01:25,400 --> 00:01:27,400
|
|
And then move it
|
|
|
|
21
|
|
00:01:29,160 --> 00:01:31,160
|
|
It's here
|
|
|
|
22
|
|
00:01:31,840 --> 00:01:38,700
|
|
If we did this in our file and then copied this just simple duplicate all over that would
|
|
|
|
23
|
|
00:01:39,320 --> 00:01:42,080
|
|
Add to the size of the file immensely
|
|
|
|
24
|
|
00:01:43,520 --> 00:01:50,640
|
|
So we don't necessarily want to do that we instead want to be a little clever and link in
|
|
|
|
25
|
|
00:01:52,280 --> 00:01:54,760
|
|
That object instead so
|
|
|
|
26
|
|
00:01:55,400 --> 00:01:57,400
|
|
to link in
|
|
|
|
27
|
|
00:01:58,200 --> 00:02:00,400
|
|
You can go under link here
|
|
|
|
28
|
|
00:02:01,640 --> 00:02:06,360
|
|
Then navigate to where our object is actually I'm just gonna
|
|
|
|
29
|
|
00:02:07,200 --> 00:02:11,160
|
|
Pull out of that again. You can see going to people
|
|
|
|
30
|
|
00:02:13,640 --> 00:02:18,840
|
|
Click double click on the blend file, and then I'm going with the object first and then the girl
|
|
|
|
31
|
|
00:02:19,520 --> 00:02:20,960
|
|
so
|
|
|
|
32
|
|
00:02:20,960 --> 00:02:25,960
|
|
That will link it in to the origin all the way over here, I'm going to zoom over
|
|
|
|
33
|
|
00:02:26,800 --> 00:02:33,720
|
|
When we link in an object and we try to move it it does not move or try to scale it does not scale
|
|
|
|
34
|
|
00:02:35,000 --> 00:02:39,280
|
|
we have to do another trick in order to
|
|
|
|
35
|
|
00:02:41,960 --> 00:02:43,960
|
|
Do those procedures
|
|
|
|
36
|
|
00:02:44,400 --> 00:02:45,600
|
|
so
|
|
|
|
37
|
|
00:02:45,600 --> 00:02:50,200
|
|
we want to put that linked object in a
|
|
|
|
38
|
|
00:02:51,960 --> 00:02:53,600
|
|
Collection and
|
|
|
|
39
|
|
00:02:53,600 --> 00:02:59,040
|
|
Then place a collection in instance so first. I'm just gonna
|
|
|
|
40
|
|
00:02:59,880 --> 00:03:01,440
|
|
right-click on
|
|
|
|
41
|
|
00:03:01,440 --> 00:03:04,760
|
|
Move to collection, and I'm just gonna say girl
|
|
|
|
42
|
|
00:03:08,520 --> 00:03:11,320
|
|
Okay now I'm going to place that instance
|
|
|
|
43
|
|
00:03:13,200 --> 00:03:15,440
|
|
In world here
|
|
|
|
44
|
|
00:03:17,520 --> 00:03:19,520
|
|
Let's see here
|
|
|
|
45
|
|
00:03:21,800 --> 00:03:25,720
|
|
I think I gotta locate my cursor
|
|
|
|
46
|
|
00:03:28,440 --> 00:03:30,440
|
|
Do that again
|
|
|
|
47
|
|
00:03:33,600 --> 00:03:35,480
|
|
There we go
|
|
|
|
48
|
|
00:03:35,480 --> 00:03:37,480
|
|
so now
|
|
|
|
49
|
|
00:03:37,720 --> 00:03:45,640
|
|
Because it's a collection instance we can move it and we can scale it so that has its advantages obviously especially when it comes to
|
|
|
|
50
|
|
00:03:46,240 --> 00:03:48,240
|
|
Vegetation where you want to scale it up and down
|
|
|
|
51
|
|
00:03:48,240 --> 00:03:50,240
|
|
So
|
|
|
|
52
|
|
00:03:52,880 --> 00:04:00,140
|
|
That being the case that you want collection instances instead of links what I like to do
|
|
|
|
53
|
|
00:04:01,960 --> 00:04:05,280
|
|
Is I like to create a another file
|
|
|
|
54
|
|
00:04:07,160 --> 00:04:09,160
|
|
Strictly for
|
|
|
|
55
|
|
00:04:09,200 --> 00:04:16,460
|
|
Collection instances for entourage, so you'll see here. I have a bunch. I've already converted. I've linked in
|
|
|
|
56
|
|
00:04:18,600 --> 00:04:23,280
|
|
These people from various other files, and then I created
|
|
|
|
57
|
|
00:04:24,040 --> 00:04:29,640
|
|
Collection instances from them you can see if I turn on that collection. They're all
|
|
|
|
58
|
|
00:04:31,240 --> 00:04:36,880
|
|
Located at zero there. They're all bunched up. That's kind of wild huh, so
|
|
|
|
59
|
|
00:04:38,760 --> 00:04:40,640
|
|
Now I
|
|
|
|
60
|
|
00:04:40,640 --> 00:04:46,560
|
|
Like to just take open this file concurrently from the project file, and then just copy
|
|
|
|
61
|
|
00:04:47,480 --> 00:04:49,480
|
|
Just simply copy
|
|
|
|
62
|
|
00:04:50,720 --> 00:04:52,720
|
|
And then
|
|
|
|
63
|
|
00:04:52,800 --> 00:04:54,800
|
|
paste
|
|
|
|
64
|
|
00:04:56,240 --> 00:05:03,020
|
|
In our file you can move it over so now I can scale this do whatever
|
|
|
|
65
|
|
00:05:04,560 --> 00:05:11,520
|
|
This actually just brings in just a collection instance itself. It doesn't bring in the collection which is kind of nice
|
|
|
|
66
|
|
00:05:12,560 --> 00:05:14,560
|
|
you don't have a
|
|
|
|
67
|
|
00:05:15,320 --> 00:05:18,200
|
|
Duplication of both the collection and the collection instance
|
|
|
|
68
|
|
00:05:20,240 --> 00:05:23,600
|
|
So in addition to being able to scale and move
|
|
|
|
69
|
|
00:05:25,920 --> 00:05:32,540
|
|
Collection instances that have links in them the other advantage is that it doesn't add to your file size
|
|
|
|
70
|
|
00:05:33,680 --> 00:05:36,840
|
|
So you can keep your file size very low because everything is outside
|
|
|
|
71
|
|
00:05:40,000 --> 00:05:43,700
|
|
In that same vein there's one approach
|
|
|
|
72
|
|
00:05:44,680 --> 00:05:47,680
|
|
that blender offers where if I click on the
|
|
|
|
73
|
|
00:05:48,520 --> 00:05:50,520
|
|
the linked
|
|
|
|
74
|
|
00:05:50,760 --> 00:05:57,000
|
|
Object that doesn't move or doesn't scale and I go to this chain here and
|
|
|
|
75
|
|
00:05:57,920 --> 00:06:02,280
|
|
I right click and go to library override and then select it
|
|
|
|
76
|
|
00:06:03,080 --> 00:06:07,500
|
|
It allows me now to scale that link and move it
|
|
|
|
77
|
|
00:06:08,840 --> 00:06:13,800
|
|
The reason I don't use this approach though is that it does add to the file size
|
|
|
|
78
|
|
00:06:15,120 --> 00:06:21,540
|
|
It's not as much as just pulling a pending or copy pasting the asset in the file
|
|
|
|
79
|
|
00:06:21,680 --> 00:06:26,240
|
|
But it does add to the file pretty considerably, so I just don't do that
|
|
|
|
80
|
|
00:06:26,800 --> 00:06:29,640
|
|
at all I just take the approach where I
|
|
|
|
81
|
|
00:06:31,840 --> 00:06:35,300
|
|
Bring in collection instances that have links in them
|
|
|