Bonsai_Tutorials/135000_20250701_1440 - Modifying the sites topography/135000_20250701_1440 - Modifying the sites topography.srt

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So now that we have the houses positioned where we want them on the site
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Let's modify this existing topography then to
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Match up or work with the elevations of the various houses
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So off-camera, I took this if you remember this topography here was one big mesh and I
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separated into two meshes
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This outside mesh and then this inside mesh that has a kind of a more dense
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Triangulation to it
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The the reason I separated is because at the boundary of the site
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Typically that should not change in
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elevation
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So you want that to kind of remain the same so that's why I broke it apart
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so to modify
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This
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Mesh here, there's a couple ways to do it one
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Would be to go into edit mode
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Kind of zoom into the area you want to modify and
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Click on this it's called proportional editing and
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And we'll pick the smooth approach and let's start with a small radius first, let's go three and see what happens
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I'm actually
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Gonna do just a point
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And I'm gonna just move this point up and see what happens so
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Not much difference. Let's increase
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This to ten instead
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So now you can see
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With the proportional editing that when you move a vertice vertice
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others in that
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Radius move with it
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So I'm just gonna turn off snap just to make it a little smoother
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And so this is a kind of a look and feel type of thing
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You can adjust that radius to the point where it makes sense to you
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But yeah, this is ultimately you would go through
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And just adjust the topography
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relative to the house
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So obviously we're going down here we'll probably want
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Maybe a swale through here so the water doesn't run back into the house you can drop the whole thing
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Or bring this up
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So yeah, it's a matter of then yeah tweaking that those individual vertices
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The other way well, let me just tab out of this thing here
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So just after it tabs out of into object mode I
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Think it saves it to the IFC but with these large meshes. I just want to make sure to
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Save the representation manually
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And then I'm gonna go to the other side
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And I'm gonna go to the other side
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And I'm gonna go to the other side
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And I'm gonna go to the other side
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To
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Save the representation manually
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So if you want to just do this just to be make sure
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You can run tests to see if it actually does save but this other method. I'm going to show you
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You definitely have to manually save representation after you save it
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So there it's saved the other
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Method is
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is to use the sculpting mode.
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So before you go into that mode, you want to be in edit mode
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and have the mesh selected that you want to modify and go
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into sculpting.
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Then zoom in.
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So here's a bunch of tools to modify
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mesh or surface geometry.
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I just like to use the first one.
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And you can see here, if you just press down on it,
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you can see that it's actually lifting up the surface.
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If you click on the minus, you can see it's pushing down.
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The strength, obviously, has more impact on the mesh.
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And then the radius, you can see it affects the circle there.
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So it's just the area that you're modifying.
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So I'm sure these other tools will allow you to modify as
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well, but I find just this first tool is fine.
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And so again, after doing that, you
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want to manually save representation.