116 lines
2.9 KiB
Text
116 lines
2.9 KiB
Text
1
|
|
00:00:00,000 --> 00:00:05,360
|
|
So you can see off camera I introduced more of these drain tiles so inside and outside the
|
|
|
|
2
|
|
00:00:05,360 --> 00:00:11,840
|
|
footer there and then I created these bleeders to connect the two drain tiles together.
|
|
|
|
3
|
|
00:00:12,880 --> 00:00:19,840
|
|
I also introduced this thickened slab here which is runs underneath the wall next to the stair
|
|
|
|
4
|
|
00:00:20,560 --> 00:00:23,360
|
|
because there'll be some load extra load coming down on that.
|
|
|
|
5
|
|
00:00:23,360 --> 00:00:30,160
|
|
I also created some new materials that I applied to this drain tile.
|
|
|
|
6
|
|
00:00:31,680 --> 00:00:39,120
|
|
So if you select one of those and go to perform quantity takeoff let's just see what happens.
|
|
|
|
7
|
|
00:00:39,120 --> 00:00:44,480
|
|
So under the IFC open shell engine it doesn't work but let's go to the blender one.
|
|
|
|
8
|
|
00:00:45,280 --> 00:00:51,760
|
|
So okay that works so I'm going to select all those types and then run that again.
|
|
|
|
9
|
|
00:00:53,920 --> 00:01:03,519
|
|
So let's create a new type for these these bleeders based on the existing drain tile.
|
|
|
|
10
|
|
00:01:03,519 --> 00:01:11,200
|
|
So select the type and then duplicate the type and you'll see over here that it duplicated it
|
|
|
|
11
|
|
00:01:11,200 --> 00:01:19,280
|
|
and put a zero zero one on it. I think you can double click here and change it.
|
|
|
|
12
|
|
00:01:19,280 --> 00:01:26,000
|
|
Let's do drain tile bleeders.
|
|
|
|
13
|
|
00:01:28,480 --> 00:01:35,360
|
|
Okay now we can select that and because all these shorter segments have the same volume
|
|
|
|
14
|
|
00:01:35,360 --> 00:01:40,160
|
|
you can click on that and hopefully all the shorter segments get selected.
|
|
|
|
15
|
|
00:01:41,120 --> 00:01:47,280
|
|
And now we can change the type of those we can do the drain tile bleeders say okay.
|
|
|
|
16
|
|
00:01:49,680 --> 00:01:52,800
|
|
So now we can select by just that type.
|
|
|
|
17
|
|
00:01:53,840 --> 00:01:56,640
|
|
Yep there we go select by that type.
|
|
|
|
18
|
|
00:01:58,320 --> 00:02:02,000
|
|
Now let's make sure all our objects are in the right container.
|
|
|
|
19
|
|
00:02:04,000 --> 00:02:06,880
|
|
Let's click on this the first floor and see what's in there.
|
|
|
|
20
|
|
00:02:06,880 --> 00:02:12,000
|
|
Oh okay so some of the stuff is not assigned correctly.
|
|
|
|
21
|
|
00:02:12,000 --> 00:02:20,240
|
|
So okay so I'm just gonna select all those types and actually you can select more than one type at
|
|
|
|
22
|
|
00:02:20,240 --> 00:02:25,600
|
|
a time and I'm going to change those to basement.
|
|
|
|
23
|
|
00:02:26,480 --> 00:02:32,000
|
|
Say okay and I'm going to hide them just so I know they're organized.
|
|
|
|
24
|
|
00:02:34,000 --> 00:02:36,560
|
|
Actually I'm going to select everything in basement I'm going to hide all the other
|
|
|
|
25
|
|
00:02:36,560 --> 00:02:37,280
|
|
they're organized.
|
|
|
|
26
|
|
00:02:39,600 --> 00:02:44,400
|
|
Actually I'm going to select everything in basement I'm going to hide it if it's correct.
|
|
|
|
27
|
|
00:02:46,160 --> 00:02:52,160
|
|
Yes that is correct hide okay so these are not correct.
|
|
|
|
28
|
|
00:02:55,920 --> 00:02:58,000
|
|
Okay let's switch those to basement.
|
|
|
|
29
|
|
00:03:01,120 --> 00:03:03,680
|
|
Hide it okay that works better.
|
|
|