252 lines
4.5 KiB
Text
252 lines
4.5 KiB
Text
1
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00:00:00,000 --> 00:00:03,000
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So let's add a strip footing to this project
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2
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00:00:04,680 --> 00:00:11,120
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Before we do we got to create a profile which we're going to use then in the extrusion for the strip footing
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3
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00:00:11,560 --> 00:00:13,920
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Sort of create a new profile you go here
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4
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00:00:15,880 --> 00:00:21,600
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Click on this drop down you can see all the different types of profiles that IFC offers
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5
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00:00:22,360 --> 00:00:24,860
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We're just going to use a rectangular profile there
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00:00:25,560 --> 00:00:27,520
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click new
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7
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00:00:27,520 --> 00:00:32,240
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It has new profile here, and you can just name it 8 inch by say 24 inch
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8
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00:00:33,200 --> 00:00:34,920
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footing
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9
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00:00:34,920 --> 00:00:36,960
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and then use this pencil to
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10
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00:00:39,879 --> 00:00:44,960
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Add in additional information so we'll do 8 inch and
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11
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00:00:46,760 --> 00:00:48,760
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Save it
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00:00:49,200 --> 00:00:51,420
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So to create a footing
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00:00:52,820 --> 00:00:56,560
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You notice there is currently no footing tool
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00:00:57,560 --> 00:01:03,840
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So anytime there's not a dedicated tool that you see here use this one is the multi-object tool
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15
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00:01:04,440 --> 00:01:09,760
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so click on that and then go up to launch your types again and
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00:01:10,420 --> 00:01:12,420
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We're gonna create a new type
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00:01:12,720 --> 00:01:15,080
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And we're gonna call it 8 inch
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00:01:15,680 --> 00:01:17,680
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by 24 inch
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00:01:18,240 --> 00:01:20,240
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footing
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00:01:20,680 --> 00:01:21,880
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And
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00:01:21,880 --> 00:01:23,880
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we're it is a
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00:01:24,520 --> 00:01:26,480
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IFC footing type and
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00:01:26,480 --> 00:01:27,600
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the
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24
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00:01:27,600 --> 00:01:34,520
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predefined will be a strip footing and then for representation we're gonna do extruded profile and
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25
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00:01:35,080 --> 00:01:38,480
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in here then you can pick the profile that we just made and
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00:01:39,640 --> 00:01:41,640
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Context will keep that context
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00:01:42,120 --> 00:01:43,760
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so
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00:01:43,760 --> 00:01:51,160
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We'll close that and yep, that's active so we're gonna add it in in world and again. We're gonna make sure
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00:01:52,720 --> 00:01:55,740
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Our basement is our basement active
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00:01:56,960 --> 00:01:59,860
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Basement we're gonna set that default, okay
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00:02:01,520 --> 00:02:03,860
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And so we can edit in world then
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00:02:11,080 --> 00:02:13,680
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Our dimensions are off we can fix that later
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00:02:17,000 --> 00:02:19,160
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And then close for C
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00:02:19,160 --> 00:02:21,160
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You
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00:02:22,040 --> 00:02:28,040
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Can see our aspect ratio is wrong my I got the dimensions wrong, so let's go back to our profile
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36
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00:02:28,920 --> 00:02:30,320
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and
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00:02:30,320 --> 00:02:32,120
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edit
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38
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00:02:32,120 --> 00:02:35,280
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Her dimensions so this one should be two foot
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39
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00:02:36,680 --> 00:02:38,680
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This one is eight
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40
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00:02:39,920 --> 00:02:42,800
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And say okay and everything should update
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41
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00:02:44,640 --> 00:02:48,680
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Similar again you do the shift G and everything mends itself
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42
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00:02:49,640 --> 00:02:51,799
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I'm gonna turn on wireframe
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43
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00:02:54,000 --> 00:02:58,980
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So we have to move this down I'm gonna use my shift right click put my cursor
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44
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00:02:59,500 --> 00:03:02,720
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3d cursor right there, and I'm gonna drag this down
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45
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00:03:03,320 --> 00:03:05,320
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You notice how it doesn't drag
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46
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00:03:05,880 --> 00:03:09,079
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snap to what you would think it would snap to
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47
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00:03:10,280 --> 00:03:13,660
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We need to change a setting it in our snap to
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48
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00:03:14,600 --> 00:03:18,600
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Center now if we do our base point pull down
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49
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00:03:19,720 --> 00:03:21,960
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It aligns how you would expect
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50
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00:03:24,600 --> 00:03:26,600
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So
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51
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00:03:29,900 --> 00:03:36,560
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We need now to move this in four inches I believe
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52
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00:03:38,800 --> 00:03:45,560
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So to do that all in one go you can select all the types
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53
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00:03:46,560 --> 00:03:48,560
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And
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54
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00:03:48,560 --> 00:03:53,440
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We're gonna G type G to move and then we're gonna either do X
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55
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00:03:54,240 --> 00:03:57,040
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now I gotta switch this to local and
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56
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00:03:58,280 --> 00:04:03,760
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Individual origins so group again X and see how everything's moving
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57
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00:04:05,160 --> 00:04:07,920
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Inward or outward we need to go
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58
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00:04:07,920 --> 00:04:15,560
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Four inches in and then shift G again to mend everything
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59
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00:04:19,599 --> 00:04:22,400
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There we go we got a footing and so to add
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60
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00:04:24,159 --> 00:04:29,320
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Materials to that then again similar interface you go here
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61
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00:04:29,320 --> 00:04:31,320
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Click
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62
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00:04:33,520 --> 00:04:37,640
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On that and we're going to assign it to concrete footing
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There you
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