160 lines
4.2 KiB
Text
160 lines
4.2 KiB
Text
1
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00:00:00,000 --> 00:00:08,520
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So I can show you now how to apply this external materials. So here I have three
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2
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00:00:08,520 --> 00:00:15,320
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Blender sessions open. I have a new file that I just created. I have the
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3
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00:00:15,320 --> 00:00:20,600
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old file that we worked on when we were just going through how to use Blender
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4
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00:00:20,600 --> 00:00:25,680
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just by itself. And then I have the file, the IFC file, that we've been working on.
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5
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00:00:25,680 --> 00:00:30,360
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So first I'm going to go back to this file and I'm going to select this object
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6
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00:00:30,360 --> 00:00:35,519
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here which we have concrete and this metal texture applied to. And I'm going
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7
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00:00:35,519 --> 00:00:40,560
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to go to this brand new Blender file and I'm just going to paste it in. I'm going to
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8
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00:00:40,560 --> 00:00:45,760
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turn on the material preview. You see my...
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9
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00:00:46,000 --> 00:00:53,080
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And we're going to go down here to this cube. I'm going to shift D, duplicate it, and I'm
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10
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00:00:53,080 --> 00:00:57,800
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going to open this and go to the Blender materials and I'm going to switch that to
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11
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00:00:57,800 --> 00:01:07,360
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concrete and I'm going to switch this to metal. And then I'm going to save this
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12
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00:01:07,360 --> 00:01:16,000
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file and I made a new materials folder and then yes I'm just going to replace
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13
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00:01:16,000 --> 00:01:20,680
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this I made it before so materials. So that's going to essentially be our
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14
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00:01:20,680 --> 00:01:28,160
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materials library and I'm going to delete what we brought in. I only did
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15
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00:01:28,160 --> 00:01:31,560
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that just to bring the materials in. So this is our material library it's got
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16
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00:01:31,560 --> 00:01:35,960
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two materials and I'm going to save it.
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17
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00:01:36,040 --> 00:01:46,280
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Control S. So go back to your IFC file and we are now...
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18
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00:01:46,800 --> 00:01:52,600
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So right now this concrete has a shade definition to it. We're going to
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19
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00:01:52,600 --> 00:01:57,720
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replace it with an external material definition instead. So if you hit on the
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20
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00:01:57,720 --> 00:02:03,880
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external and then append from blend file and then navigate to that materials
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21
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00:02:03,880 --> 00:02:10,520
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library we just made. Select it and over here you can assign what material you're
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22
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00:02:10,520 --> 00:02:16,960
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pulling out of that library. So for this we're going to do a concrete say okay
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23
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00:02:16,960 --> 00:02:22,760
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and then save external and then we're going to make a new style. We're going to
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24
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00:02:22,760 --> 00:02:32,920
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call it metal flashing or just no sorry galvanized metal let's say and right out
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25
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00:02:32,920 --> 00:02:38,720
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of the gate we're going to do externally defined surface style and say save.
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26
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00:02:38,720 --> 00:02:46,000
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Select it go back to the external and now append so select here and then we
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27
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00:02:46,000 --> 00:02:52,720
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want metal say okay and save and up here we're just going to create a new
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28
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00:02:52,720 --> 00:03:06,440
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material call it sheet metal. Select the sheet metal and now we want to apply
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29
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00:03:06,560 --> 00:03:13,000
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that material style to it galvanized metal. So okay so now we go to the object
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30
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00:03:13,000 --> 00:03:25,280
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here we can and we'll turn on material preview there and we'll go to to do the
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31
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00:03:25,280 --> 00:03:28,280
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sorry
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32
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00:03:28,280 --> 00:03:38,440
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sheet metal and apply and then if it doesn't you don't see it right away okay
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33
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00:03:38,440 --> 00:03:47,880
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there it went and then we're gonna apply just yeah concrete footing to that one
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34
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00:03:48,040 --> 00:03:53,680
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and if it doesn't show right away you can go here turn that to external and
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35
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00:03:53,680 --> 00:04:02,040
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then refresh and hopefully it'll come back. Oh there goes finally there you go
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36
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00:04:02,040 --> 00:04:09,680
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so if you remember we use this blend file here to seed or start our material
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37
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00:04:09,680 --> 00:04:15,200
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library but we also have to bring over our texture so which if you remember
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38
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00:04:15,200 --> 00:04:20,960
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from last couple videos or these here so I'm just gonna copy the whole texture
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39
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00:04:20,959 --> 00:04:28,560
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folder and go back to our model folder here and in materials I'm just gonna
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40
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00:04:28,560 --> 00:04:33,080
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paste the texture folder then
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