260 lines
7 KiB
Text
260 lines
7 KiB
Text
1
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Now that we have an IFC object in there we can click on it and go through the
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2
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00:00:04,320 --> 00:00:11,220
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overview of the UI. All these sub panels here, these icons, are underneath the
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3
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Blender's scene panel and you can tell that by if you open it up there's the
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00:00:16,020 --> 00:00:23,420
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scene panel and close it by dragging it. This first one is project overview. This
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00:00:23,420 --> 00:00:29,600
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is where you can tell it how many buildings you have, how many stories, how
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00:00:29,600 --> 00:00:34,960
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they're all nested in each other. Some of the things that I like using, project
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00:00:34,960 --> 00:00:38,840
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library where you can pull in content, different types from other projects,
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00:00:38,840 --> 00:00:44,920
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links you can link an IFC file. Use this search group quite a bit so you could
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00:00:44,920 --> 00:00:51,240
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say search all IFC walls or search all IFC walls that are concrete. Very useful
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00:00:51,240 --> 00:00:58,400
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feature. The second tab here, object information, all the data essentially
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00:00:58,400 --> 00:01:04,640
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that's related to the selected object. So here your attributes, you can change
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00:01:04,640 --> 00:01:11,280
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various ones here. This is where you assign property sets and quantity sets.
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00:01:11,280 --> 00:01:16,960
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You can you know click this and it'll actually auto populate what the
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quantities are for that object. This next geometry and materials, this is where you
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00:01:24,760 --> 00:01:32,640
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can assign various styles and materials. We'll obviously get into that in more
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detail. Geometric relationships where you can add Booleans, you can manage your
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connections like a wall connected to another wall, and also you can manage
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your representation. So if for instance like a door could have multiple
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representations, one would be a three-dimensional door and frame if you
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see you know are viewing in kind of a three-dimensional view. If you're looking
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00:02:02,740 --> 00:02:08,600
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in plan you can see the door swing which is another representation so that's
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where you manage those. This fourth tab, drawings and documentation, you manage
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your drawings and your sheets and how many drawings you have on a
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sheet and kind of organize them. Services and systems, it goes into a mechanical
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electric plumbing. Unfortunately the functionality behind this is not fully
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mature yet. I think there is some working functionality but it's pretty premature
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at this point. And also too, same with structural analysis. It's you know not
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ready quite yet from what I understand. This costing and scheduling however, this
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00:02:51,180 --> 00:02:59,060
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it's the kind of 4D, 5D part of BIM, this is pretty mature and as you can see here
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you can just you know create work plans and work schedules. Facility management,
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00:03:07,180 --> 00:03:13,280
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in all honesty I'm not sure how thorough this is. I don't use it much. And then
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finally this quality and coordination. This is where you can do you know
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debugging and purge data. You can purge like unused types for example. This
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spreadsheet import export, it's very useful. I use that to export out data
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into a spreadsheet whether it be LibreCalc or Excel and then you can
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modify that data and then you can actually import it in back into the
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model. So very useful. And then just recently you can actually export out to
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a web UI where you can change that tabulated data and then import back in.
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00:03:50,780 --> 00:03:55,579
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This last icon here just allows you to switch in between what your last panel
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was. So if all this is under the scene you might be asking where is kind of the
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00:04:01,540 --> 00:04:08,019
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vanilla blender functionality and to get that you would click down in here
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blender properties. So here are the some some of the stuff that's been hidden if
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you need to know where it's at. So over on the left here is the outliner and it
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shows you how the project or what objects are in the project not
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45
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necessarily how it's organized. And I say not necessarily because in previous
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versions of Bonsai there used to be more of a hierarchy here where building was
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nested in or sorry where a story was nested in a building and then a building
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was nested in the site and there's more hierarchy there. I'm not sure the exact
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reasons but I understand there was a lot of technical overhead to just using
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blender and a lot of laggyness because of that hierarchy and so recently it's
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been kind of flattened. So in general don't necessarily try to use the
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outliner to organize things because once you open the IFC file it will reset
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itself. So just just know that. Here's where you list all the kind of types you
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have and again we're in a demo project so it started with a default number and
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I can just turn them on shift here's the number it's at a window type and door
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type and we can actually move our cube out of the way and of course you need
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the furniture the bunny type that's important. The columns and like wall
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those are they're called material or profile based types and so you won't see
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the geometry here but when we make them
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instantiate them you'll be able to see that. And so we can close that and that's
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about it I think. Oh no that's not it these icons here are bonsai specific and
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we can get into that more in depth but obviously you know various wall, floor,
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slab tools, annotation tools, space tools, structural tool, annotation that's
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blender specific that's blender specific and so is that but yeah we'll get into
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that more detail.
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