136 lines
3.6 KiB
Text
136 lines
3.6 KiB
Text
1
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00:00:00,000 --> 00:00:04,960
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To add a camera in World, you select your 3D cursor where you'd like to place it.
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2
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00:00:04,960 --> 00:00:13,000
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Go to Add and Camera. This acts just like any other Blender object where you can
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3
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00:00:13,000 --> 00:00:20,800
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kind of move it up and down or rotate it. In order to see what that camera is
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4
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00:00:20,800 --> 00:00:26,800
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looking at, you type 0 on your num keypad and it goes basically into that view.
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5
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00:00:26,800 --> 00:00:35,760
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From here, if you use your middle mouse button and rotate out, it pulls
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6
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00:00:35,760 --> 00:00:41,920
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out of that view again. If you want to get back into it, you type 0 again.
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7
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00:00:41,920 --> 00:00:47,800
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Let's say you're in the view here and you want to navigate or change the view.
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8
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00:00:47,800 --> 00:00:54,120
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There's two ways you can do it. One way is to lock the camera to the view.
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9
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00:00:54,120 --> 00:00:58,800
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Now when you use your mouse button and zoom in and out and rotate and pan and whatnot,
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10
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00:00:58,800 --> 00:01:05,399
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it actually keeps that view locked. That's one way. The other way, which I
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11
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00:01:05,399 --> 00:01:14,160
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kind of like doing, is to use Shift Tilde and now you can use your gamer keys, your
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12
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00:01:14,160 --> 00:01:22,640
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WASD keys, to move around to get the view that you'd like. Other things you can
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00:01:22,640 --> 00:01:30,480
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change with cameras, you can switch it to orthographic or perspective. I don't use
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14
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00:01:30,480 --> 00:01:37,400
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panoramic much. You can change the focal length there. I don't use these very
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15
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00:01:37,400 --> 00:01:44,840
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often. Clip plane, kind of self-explanatory. Let's change that to 10 and
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00:01:44,840 --> 00:01:54,120
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you increase it or the front clip plane too. You can change that as well. If you
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00:01:54,120 --> 00:02:01,160
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say you have two cameras, I'm going to duplicate this one, and if I
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00:02:01,160 --> 00:02:07,320
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press 0, it's going back to the original camera or the old camera even though this
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00:02:07,320 --> 00:02:12,680
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one is selected. You can see that. If you want to actually see what this is
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00:02:12,680 --> 00:02:20,880
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looking at, you do Ctrl 0 on your numpad and it goes to that view.
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00:02:20,880 --> 00:02:29,360
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Again, if you want to switch over here, Ctrl 0. The other settings that
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00:02:29,360 --> 00:02:35,120
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are important with cameras are found under here, the output, and you can
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00:02:35,120 --> 00:02:40,720
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actually change the aspect ratio of that rectangle. That corresponds to
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00:02:40,720 --> 00:02:46,880
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basically when you do your renderings, what the DPI output is going to be.
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00:02:48,520 --> 00:02:56,280
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I can do a quick render here just to show that's the view. Let me duplicate
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00:02:56,280 --> 00:03:02,600
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something. Before when I said if you could use this camera here and turn it
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00:03:02,600 --> 00:03:07,680
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off, that won't render that object in the scene. So we did that.
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00:03:07,680 --> 00:03:15,280
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Let's see. You can see it doesn't render. That's something to know about.
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29
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00:03:15,280 --> 00:03:21,120
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Cameras are good to know functionality in Blender because cameras are what
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30
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00:03:21,120 --> 00:03:28,320
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Bonsai uses to create their various drawing views. Once you're familiar
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00:03:28,320 --> 00:03:32,760
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with how these cameras work, the drawings will make more sense when we
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00:03:32,760 --> 00:03:37,240
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get into Bonsai. Actually, there's a whole different kind of interface for
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33
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00:03:37,240 --> 00:03:45,600
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drawings that I rarely use to actually use Blender's camera anymore after
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34
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00:03:45,600 --> 00:03:49,080
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getting into Bonsai.
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