Bonsai_Tutorials/021000_20250220_1221 - Adding Cameras/021000_20250220_1221 - Adding Cameras.srt

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To add a camera in World, you select your 3D cursor where you'd like to place it.
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Go to Add and Camera. This acts just like any other Blender object where you can
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kind of move it up and down or rotate it. In order to see what that camera is
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looking at, you type 0 on your num keypad and it goes basically into that view.
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From here, if you use your middle mouse button and rotate out, it pulls
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out of that view again. If you want to get back into it, you type 0 again.
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Let's say you're in the view here and you want to navigate or change the view.
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There's two ways you can do it. One way is to lock the camera to the view.
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Now when you use your mouse button and zoom in and out and rotate and pan and whatnot,
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it actually keeps that view locked. That's one way. The other way, which I
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kind of like doing, is to use Shift Tilde and now you can use your gamer keys, your
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WASD keys, to move around to get the view that you'd like. Other things you can
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change with cameras, you can switch it to orthographic or perspective. I don't use
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panoramic much. You can change the focal length there. I don't use these very
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often. Clip plane, kind of self-explanatory. Let's change that to 10 and
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you increase it or the front clip plane too. You can change that as well. If you
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say you have two cameras, I'm going to duplicate this one, and if I
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press 0, it's going back to the original camera or the old camera even though this
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one is selected. You can see that. If you want to actually see what this is
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looking at, you do Ctrl 0 on your numpad and it goes to that view.
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Again, if you want to switch over here, Ctrl 0. The other settings that
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are important with cameras are found under here, the output, and you can
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actually change the aspect ratio of that rectangle. That corresponds to
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basically when you do your renderings, what the DPI output is going to be.
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I can do a quick render here just to show that's the view. Let me duplicate
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something. Before when I said if you could use this camera here and turn it
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off, that won't render that object in the scene. So we did that.
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Let's see. You can see it doesn't render. That's something to know about.
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Cameras are good to know functionality in Blender because cameras are what
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Bonsai uses to create their various drawing views. Once you're familiar
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with how these cameras work, the drawings will make more sense when we
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get into Bonsai. Actually, there's a whole different kind of interface for
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drawings that I rarely use to actually use Blender's camera anymore after
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getting into Bonsai.