116 lines
2.1 KiB
Text
116 lines
2.1 KiB
Text
1
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00:00:00,000 --> 00:00:04,760
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You can add lights to the scene. Locate your 3D cursor.
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2
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00:00:04,760 --> 00:00:08,960
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Add light. There's four different lights.
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00:00:08,960 --> 00:00:12,560
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Point, sun, spot and area. We'll do point first.
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00:00:12,560 --> 00:00:15,440
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Move it up a little bit.
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00:00:15,440 --> 00:00:20,240
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In order to see the effects of it you'd have to change the viewport shading to
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6
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00:00:20,240 --> 00:00:23,800
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rendered mode there.
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00:00:23,800 --> 00:00:27,640
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We can increase the power of it. It's more evident.
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00:00:28,640 --> 00:00:32,360
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I won't go through all these settings
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00:00:32,360 --> 00:00:35,760
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but for the most part you can kind of play around with them to see
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10
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00:00:35,760 --> 00:00:39,560
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ultimately what they do. Obviously turning on and off shadows.
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00:00:39,560 --> 00:00:43,000
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You can mess with this to
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00:00:43,000 --> 00:00:46,280
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change how crisp the shadow is
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00:00:46,280 --> 00:00:50,880
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relative to the geometry. There's fall off.
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00:00:50,880 --> 00:00:54,160
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That just changes the intensity of how quickly
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00:00:54,239 --> 00:00:58,239
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the light intensity changes.
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00:00:58,239 --> 00:01:02,559
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I won't go under these parameters. You can actually change then.
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00:01:02,559 --> 00:01:06,039
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Here's the four lights. You can switch it to sun.
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00:01:06,039 --> 00:01:11,160
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Sun as you can imagine is this light source that's
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00:01:11,160 --> 00:01:15,000
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up in the sky infinite distance and the
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00:01:15,000 --> 00:01:20,199
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light rays come out at a consistent angle. So if you
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00:01:20,199 --> 00:01:23,800
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change the angle you can see the shadows changing.
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00:01:24,240 --> 00:01:31,240
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If you move it it actually still keeps the angle of the sun.
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00:01:31,240 --> 00:01:34,240
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Same position.
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00:01:34,240 --> 00:01:38,240
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I can switch to spot.
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00:01:38,240 --> 00:01:41,640
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Move around. Again adjust the
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00:01:41,640 --> 00:01:44,759
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size of it. Angle.
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00:01:44,759 --> 00:01:47,759
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Then area.
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00:01:47,759 --> 00:01:52,360
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Again you can just kind of play around with these parameters.
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00:01:52,360 --> 00:01:55,360
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Dangle.
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